YohanLeafheart
Warlord
So, I finally had a hit onto the Big Red Dragon. Got my Hero (The Ashen Veil One, forgot the name), 2 conjurers, and adept and a ritualist. Buffed the hero and alone he took it, and what happened, nothing
I can tell you that I got a lot frustrated for that, and many ideas of what to do with the dragon came to my mind. I will put them here This ideas are not self excluded, the second one would work perfectly with the first.
The Dragon Slayers
The Dragon Hoard would not only be one city with a Red Dragon, but 2 or more (depending on the map size) in diferent parts of the map. The Dragon would keep a Dragon Treasure, an ammount of gold that increases by a small percentage every turn (say 1%). Everytime someone fought the dragon and lost, a percentage of its hammer cost (let's say, 50%) would be add to the Dragon Treasure. When the Dragon is finally slain, the following would happen:
Age of Dragons
One of the things I missed was the Era Changes on the game. It is a nive thing of vanilla that I hope would be add in some way here. The Age of Dragons, is my first possible way.
"One day, the Dragons of Earth will raise. This Titans of the past will try to reclaim their right to rule the world with a fiery might. No city will be safe unless they are stoped."
During the game, depending on the speed, the Age would start, in X places of the map (depending on the map size) a dragon would spawn in a city (his cave). But instead of staying on it, on a 2 or 3 squares radius he would attack any unit that appeared, and come back to his cave (max 2 attacks per turn).
The Dragon would get XP everyturn, as a Hero unit, reflecting his aging. But Each of his promotion would give +10% Strengh besides the normal bonus (i.e. the City Attack I would be +30% City Attack and +10% Strengh). Making the Dragon even more fearsome.
After a good ammount of turns (again varying with Game Speed), probably twice or thrice (is this correct?
) each game, the dragon would have an Offspring. A Dragon baby with only 1 Strengh that never left the city, but it is a Dragon nonethless. The Baby would grow 1 Strength, every 5 turns, and when it is an Adult, Strength 16, it would live the mother nest, to find one for it self, destroying Villages, Towns, Mines, Roads and other improvements on its way. Everything it destroyed would be, again, add to its treasure, if the first idea should be implemented. When it found a neutral Hill, within a minimum distance of the mother (again, based on map size), it would settle and make the city.
The Bonus for kiling these Dragons would work the same as on the first idea.
Other neat Ideas
Some other things could be done, making it even nicer.
This is it for now, if I think of something else I will tell you.
EDIT: Fixed some spelling errors.

The Dragon Slayers
The Dragon Hoard would not only be one city with a Red Dragon, but 2 or more (depending on the map size) in diferent parts of the map. The Dragon would keep a Dragon Treasure, an ammount of gold that increases by a small percentage every turn (say 1%). Everytime someone fought the dragon and lost, a percentage of its hammer cost (let's say, 50%) would be add to the Dragon Treasure. When the Dragon is finally slain, the following would happen:
- Slayer of DRAGON_NAME: All the surviving units on the stack would get a Promotion called Slayer of DRAGON_NAME. The promotion would give:
- +20% Attack Bonus vs. All Dragons
- A Fear like ability that would have a 20% chance of entering in effect.
- For X turns you would get a +y bonus on diplomacy named "ZOMG You killed DRAGON_NAME."
The Idea behind this is to represent the moral of the troops that defeated such a beast and the fear of the other nations of your military might. If any unit has 2 or more of this Promotion, it would become a Hero, after all, if you can survive against 2 dragons, you sure are something.
- Looting the Cave: After defeating the Dragon you would get the option to Found a New City or Loot the Treasure:
- If you choose to Found a city, the Dragon Treasure would give the he city a bonus of ceil(Dragon Treasure / 100)
to its incoming, and +2
, reflecting the huge amount of trade that Treasure would yeild.
- If you Loot the Treasure, the whole Dragon Treasure would be add to your treasure, reflecting the pillage of the cave.
- If you choose to Found a city, the Dragon Treasure would give the he city a bonus of ceil(Dragon Treasure / 100)
- The Celebration: For 2 turns all of your cities would celebrate your heroic deed.
Age of Dragons
One of the things I missed was the Era Changes on the game. It is a nive thing of vanilla that I hope would be add in some way here. The Age of Dragons, is my first possible way.
"One day, the Dragons of Earth will raise. This Titans of the past will try to reclaim their right to rule the world with a fiery might. No city will be safe unless they are stoped."
During the game, depending on the speed, the Age would start, in X places of the map (depending on the map size) a dragon would spawn in a city (his cave). But instead of staying on it, on a 2 or 3 squares radius he would attack any unit that appeared, and come back to his cave (max 2 attacks per turn).
The Dragon would get XP everyturn, as a Hero unit, reflecting his aging. But Each of his promotion would give +10% Strengh besides the normal bonus (i.e. the City Attack I would be +30% City Attack and +10% Strengh). Making the Dragon even more fearsome.
After a good ammount of turns (again varying with Game Speed), probably twice or thrice (is this correct?

The Bonus for kiling these Dragons would work the same as on the first idea.
Other neat Ideas
Some other things could be done, making it even nicer.
- Fear the Dragon: If a Dragon Nest is in the Cultural radius of your city, you get -X
"Wefear the Dragon", where X is higher the close the Nest is of your City.
- I'm Afraid of no Dragon: If one civilization kills on the Dragons of the map, it gets access to an World World, The Dragon is my b****, with the following bonus:
- +2
in every city
- Free Courage promotion for units produced in that city
- +50%
on the city it is built
- +4
(Increase chance of Great Bard)
- +2
This is it for now, if I think of something else I will tell you.
EDIT: Fixed some spelling errors.