thecommonnate
Theocrat
Current Year, 1755 AD, Current Turn: 261
In relation to my old High Steward Thread of the Cycles, I will set up this thread for my term as Governor General of the Federation of Free States (not Arete).
This thread will run as a more broad general gameplay guide, more broad then the TC threads. Upon setting up TC threads, I will post all TC paths agreed upon in this thread and the Federation's Ministries Thread in the TC thread.
As for that, here is my current general outlook on the nation:
(All game-play discussions should be considered part of the Federations' debates for game-play after POSSIBLE ascension to power.)
Domestic Affairs:
Foreign Affairs:
In relation to my old High Steward Thread of the Cycles, I will set up this thread for my term as Governor General of the Federation of Free States (not Arete).
This thread will run as a more broad general gameplay guide, more broad then the TC threads. Upon setting up TC threads, I will post all TC paths agreed upon in this thread and the Federation's Ministries Thread in the TC thread.
As for that, here is my current general outlook on the nation:
(All game-play discussions should be considered part of the Federations' debates for game-play after POSSIBLE ascension to power.)
Domestic Affairs:
Spoiler :
Applies to builds, non-government civics, worked tiles.
Immediate Path: I greatly encourage immediate change to the Federation's designated non-government civics. Some might argue for that "last whip," but I believe this is against our terms layed out in the Constitution. There is no way to curb the starvation in Eshnunna without culture, which would give their fat cross back.
Builds: I have not looked deep into this yet, but if we could play the first TC over just the revolution, it would allow for much more input from the citizens.
As for after the Revolution, I believe Old Babylon should begin cultural buildings, mainly libraries for the science bonus, until the cities fill out the land. Next should come infrastructure buildings, mainly courthouses for the upkeep lowering and jails for some eps.
In cities like Arete, Arkadia, and Edori, I think post-revolutionary Arentania would be the best time to build national wonders. Specifically, I think Wall Street should be build in Arkadia to combat the effects of an increased amount of upkeep from new civics.
Immediate Path: I greatly encourage immediate change to the Federation's designated non-government civics. Some might argue for that "last whip," but I believe this is against our terms layed out in the Constitution. There is no way to curb the starvation in Eshnunna without culture, which would give their fat cross back.
Builds: I have not looked deep into this yet, but if we could play the first TC over just the revolution, it would allow for much more input from the citizens.
As for after the Revolution, I believe Old Babylon should begin cultural buildings, mainly libraries for the science bonus, until the cities fill out the land. Next should come infrastructure buildings, mainly courthouses for the upkeep lowering and jails for some eps.
In cities like Arete, Arkadia, and Edori, I think post-revolutionary Arentania would be the best time to build national wonders. Specifically, I think Wall Street should be build in Arkadia to combat the effects of an increased amount of upkeep from new civics.
Foreign Affairs:
Spoiler :
I suggest continuing the Mayan war from the position we are already in. We load the excess New Arkadian Riflemen and Cannons, while also bringing down some excess troops from old Babylon, and strike at Mayapan.
The big arrow represents troop movement, the little arrow represents a landing spot.
Mayapan has a relatively nice choke point next to the river near Lakamha. The most vulnerable attack positions of enemy troops if a defense battalion is placed at the choke point is marked with a 1 and 2. #3 has been marked as a potential spot to place a Fast-Attack Force with cannons for collateral, provided enemy troops stop at plot 1 or 2 before attacking, or go around the Mayan-Incan Mountains.
Black dotted lines have been placed where I don't suspect a counter-attack. We still need to be ready for these though. The Fast Attack Force could strike the Incan flank (which is actually pretty well defended). The big Green Line represents what I believe the navy ships should stay behind in order to defend against a counter-attack by sea.
For trades, Churchill and Monty's trades for gpt can't get any better, but Tokugawa, Gandhi, and Ceaser all can most likely be renegotiated for an increase to the gpt they give for our resource in question.
The big arrow represents troop movement, the little arrow represents a landing spot.
Mayapan has a relatively nice choke point next to the river near Lakamha. The most vulnerable attack positions of enemy troops if a defense battalion is placed at the choke point is marked with a 1 and 2. #3 has been marked as a potential spot to place a Fast-Attack Force with cannons for collateral, provided enemy troops stop at plot 1 or 2 before attacking, or go around the Mayan-Incan Mountains.
Black dotted lines have been placed where I don't suspect a counter-attack. We still need to be ready for these though. The Fast Attack Force could strike the Incan flank (which is actually pretty well defended). The big Green Line represents what I believe the navy ships should stay behind in order to defend against a counter-attack by sea.
For trades, Churchill and Monty's trades for gpt can't get any better, but Tokugawa, Gandhi, and Ceaser all can most likely be renegotiated for an increase to the gpt they give for our resource in question.