The Jonathon Method

Jonathon

Chieftain
Joined
Jun 27, 2005
Messages
13
I have played this game on and off for the past twelve years, and my tactics have constantly evolved. I have not read through the backlog of dead threads on this forum, and hence some my ideas will have been previously mentioned, however I hope that I can give some insights by sharing a rough outline of the tactics that I have used to achieve results that are both astounding and repeatable. (Playing on Emperor level, I have achieved high scores of over 400%, built my first artillery before 1AD, built the SETI program by 1000BC and discovered 254 future techs by 1900) Bear in mind that these results are due to both my carefully developed tactics and a wealth of experience in making small scale decisions, and so many people may not be able to properly utilise my techniques. I have also not tried playing in this manner on a level lower than Emperor. I play as follows:

Start the game (customise large land mass). Move the settlers one square (inland if near a coast). Save the game. Explore the continent using the settlers. If the continent is too small to accommodate at least ten to fifteen cities, discard and start another game. If not, view the map that you have created, noting enemy locations and good sites on which to found cities. Then load your saved game from after one turn (3980BC).

If there is a hut in the vicinity, enter it, and receive anything other than barbarians – at this stage barbarians would mean certain death (ie. load up if you get barbarians). Found your first city on the nearest possible site with good resources and trade (food is less important for this city, although there should be at least one square of grassland). Turn the tax/science setting to 0% one turn after you found the city (a $1/2 buffer zone if you forget to change the tax rate after you build your first building.) Discover the first few techs in the following order (deviating if necessary, obviously). 1. Horseback Riding 2.Alphabet 3.Writing 4.Code of Laws 5.Literacy 6.The Republic.

Having built a militia, build settlers. Then build a cavalry unit. Then build more settlers. Use these settlers to found a city on a previously noted good location. Use the cavalry to invade any other civilisation on your continent, before they have a chance to develop the phalanx. Preferably attack with another mercenary unit if you are lucky as well, if not wait for reinforcements. For every city you found in the early period before you own your entire continent, build in this exact order (militia, settlers, cavalry, and settlers). Swap technology if possible, then attack as quickly as possible – defeat the enemy early or this tactic is useless (build more military if needed). The first settlers are always used to build a new city, the second to improve the land and help set up the road network.

As a city finishes building the four units, if there is more room on the continent and food production levels allow, build more settlers. Only build cities where they are adequately defended. After you have discovered Republic, head directly for Railroad. If you have not yet cleared out you continent, then try to salvage it by starting with The Wheel and employing an all out chariot attack. Discover Ceremonial Burial, Mysticism and Bronze Working early. Ensure that your techs are all on the path to railroad.

Once you have cleared the continent, ensure that all military is homed in a city that can support it, and then change government to republic. Build temples in your cities as required, and change tax as required, keeping it as low a possible. Do not build too many buildings (libraries are a good idea though). Build a phalanx in each city. Fill the continent with cites and settlers and roads. Grow strong, but do not grow your cities at the expense of founding new cities (they will grow later). Build a courthouse where you feel it will be a lot of benefit. Build a wonder if you want etc. If others land on your continent, do not allow them to build a city or disrupt your cities heavily, but try not to start a war thus wasting valuable resources.

Once you have discovered railroad, build Darwin’s voyage and put railroad over your existing roads. By now you should have virtually completed improving the terrain around your cities, as well as having filled the continent with roads, so once you have built the railroad you will have free movement within your continent. Discover religion as fast as possible, and build Bach’s Cathedral. Then head directly for Computers and The SETI Project. If you are very efficient you can reach this point by 1000BC. By this time you should be discovering techs at the rate of one every one/two turns. Then head for Automobile (directly via Industrialisation) and build Women’s Suffrage. Republic + Women’s Suffrage = licence to kill.

Then discover Conscription whilst you build three Transports and sixteen Armours. Load the Armours and eight settlers from your continent onto the ships, and head off to the nearest island of enemies. Do not talk as you will be forced to offer peace; just sweep the continent as fast as possible – they will not usually have developed even Gunpowder yet. Develop the continent by building new cities, irrigating etc. Build Riflemen quickly, and then move the Armours back onto the ships. Invade the next enemy continent, and once it is taken, go and collect some settlers from the first invaded continent (that should have built some of it’s own by now) and the home continent (that should have been completely railroaded etc. by now). Add new Armours or Artillery if needed, and finish off the rest of the world. Then do what you want (either conquer the world or leave them with one surrounded city). For maximum points: Build up your population to its maximum, including colonizing all empty islands and utilising all space available. Make peace with the final enemy city to get peace points. Remove all pollution. Discover 254 future techs, and then convert all science to luxuries and grow via We Love the President Days. Build and sell SDI defences, to minimize tax and maximize luxuries. Launch a full space ship to arrive just before the end of the game. Or just do what you want.

Not such a hard game after all! And my newest game may well beat my previous best achievements – I am aiming for 500%.
 
Well done! Not only on your fantastic playing but also your post.

What I find unusual about your stradegy is that you develop horseback riding first. Should you not learn the wheel and use chariots?

And what's your take on the chariot/cadipult (sp?) debate? Which you do think is more effictive?
 
Jonathon said:
...and discovered 254 future techs by 1900...

I was under the impression the pollution bug starts somewhere around future tech 65.
How do you get around that?
What version are you using?

I for one would like to see some of your saved games, why don't you put a group of them in a zip file and upload it for us all to see. I'd especially like to see one near the end with hundreds of future techs.
 
welcome, jonathon. :)

Jonathon said:
I have played this game on and off for the past twelve years,
most here have done this a long time too. ;)

Jonathon said:
Emperor level, I have achieved high scores of over 400%,
please post savegame as attachment to show us your game.
highest scores at empereor level are usually around 350%
look at
How do you maximize your Civilization Rating?
http://forums.civfanatics.com/showthread.php?t=107500
and
(many) players here are/were/did as good as you (carefully expressed :rolleyes: ).
Jonathon said:
built my first artillery before 1AD, built the SETI program by 1000BC
(really) nothing special.

please take a look at civ.dos forum here:
in a model game
CiV DOS: THE SPACE RACE CONTEST (Version 2)
http://forums.civfanatics.com/showthread.php?t=113563

we've shown that (nearly) every skilled player who concentrate at this goal can land at alpha centauri (space race)
even at chieftain level with NO CHEATS
~ 1500 B.C. or better.

Jonathon said:
and discovered 254 future techs by 1900)
there is a bug that (normally) prevents 254 future techs without serious game bug(s)
please read the
"pollution bug" thread
http://forums.civfanatics.com/showthread.php?t=65669&page=3&pp=10
this post
gaborka1 said:

http://forums.civfanatics.com/showpost.php?p=2329821&postcount=28

the pollution bug
happens when you develope future tech 60-70.

I assume it is FT64 that causes the bug.
It is because technologies are represented as a binary string
and probably 8 bytes are reservec for FTs.

when you develop FT 65 it flips a bit at a memory location
reserved for something else
probably counting pollution.

there is no way stopping runaway pollution.
it grows exponentially and will cover everything in a few turns.

please post savegame as attachment to show us your game.
maybe at
I Want To See Your CiV.1.DOS Saved Games!
http://forums.civfanatics.com/showthread.php?t=104554
 
I find that the time it takes to build chariots allows the enemy to develop before you can attack. I use chariots if I have not managed to defeat the enemy very quickly and they begin to defend themselves better. Although I hardley ever use early military (beacause I have allready got my continent and I develope Armour pretty quickly), I would rate chariots much more than catapults - speed and flexability are so important in a war.

My version is apparently 474.03 (probably means more to you than it does to me). I never knew the pollution bug, however I had noticed that late in the game there is massive pollution. I have allways just sold all of my polluting buildings (factory etc. - I have built all that I need by now anyway) and using loads of settles that are constantly clearing up pollution. As for saved games, two problems. Firstly I wouldn't know how to load them up at all. The other problem is that now I am trying to better my top scores so I will play the early part of many new games and keep playing untill I think I have one where I can get a massive score. This means that all my save game files are of early game. And I stopped using auto save about five years ago to keep some of my older games for nostalger - but I was not as good then by a long way. If you tell me how, then I will post up the next one that I manage to complete.

I believe that the Space Race Contest, as well as being on cheiftain level, allows you to use the settler cheat as well as several other significant cheats. Having said that, after I posted this thread and I saw that contest, I thought 'Damn I'm in with the big boys here!' Some phenominal tactics used there that I will be trying out. As for the bug - I don't really know. You mean the pollution bug or something else?
 
there is a big unit discussion somewhere (now dropped down to site 2 or 3).

Jonathon said:
... ...
My version is apparently 474.03 (probably means more to you than it does to me).
474.01 (475.01) is the one that allows some very good cheats -
(the "56" cheat -
shift-% and ^ and t and t) that allows you to play with an open visible map (good for scenario designers for example together with the map editor)

Jonathon said:
... ...I never knew the pollution bug, however I had noticed that late in the game there is massive pollution.
this may be a different thing.
infact big resources like mines at hills
together with factories
can easily cause pollution even with hydro power and mass transport
and so on
but
the pollution bug ... (please read again the other post)
is a bug caused by the game's program code itself
because it runs out of space.
the limit is 25* (?) cities 25* (?) units and so on
and if it's more than that
all positions (as visible in any hex editor) afterwards
will be affected.

one of those positions is responsible for pollution - that's it.
Jonathon said:
... ...As for saved games, two problems. Firstly I wouldn't know how to load them up at all. The other problem is that now I am trying to better my top scores so I will play the early part of many new games and keep playing untill I think I have one where I can get a massive score. This means that all my save game files are of early game. And I stopped using auto save about five years ago to keep some of my older games for nostalger - but I was not as good then by a long way. If you tell me how, then I will post up the next one that I manage to complete.

it's written in the space race contest.
better not save it as zip's - i don't open zip's from strange sources.
if you can rename the extensions/prefixes ("MAP" and "SVE")
it's the safest. (see space race contest how to do)

Jonathon said:
... ...I believe that the Space Race Contest, as well as being on cheiftain level, allows you to use the settler cheat as well as several other significant cheats.
yes - all cheats are named in the space race contest and MUST/SHOULD be used so that nobody can complain about. :D
(please read space race contest why and why it's not possible to cheat more without obviously being a cheater - it took me days to develop the SSC with all its hints and marks :rolleyes: )

Jonathon said:
... ...Having said that, after I posted this thread and I saw that contest, I thought 'Damn I'm in with the big boys here!'
first i thought the same
but
it's not that hard.

if you look at the different replay.txt files you SEE what to do. ;)
it's playing the most economic way just for ONE goal:
develop just the nescessary sciences as fast as possible
and nothing else (you just have to think about nearly every move you make,
no game by intuition).

everything else is explained (nearly fully) in that thread -
a lot to read, sorry for that... :sad:
 
GoldBerg said:
474.01 (475.01) is the one that allows some very good cheats -
Here I agree but the one major bug in the earlier DOS CIV is the lost civilization bug. If any civ is lost to barbarian action (ie you destroy the first settler of a civ) the AI doesn't record that properly and you can not end the game by conquest. You just keeping looking for a country that's not on the map.


GoldBerg said:
better not save it as zip's - i don't open zip's from strange sources.
if you can rename the extensions/prefixes ("MAP" and "SVE")
it's the safest. (see space race contest how to do)
Here I disagree - As far as I know the viruses that infect zip files normally use password protected zip files. Am sure at this point no one is running without a fire wall and an antivirus. Any good antivirus program will catch them in a regular zip file. Some one would have to show me a case where a executable in a zip file could start it's self. Just don't run executables from strange sources.
ZIP - files keep the form neat and don't mess it up with a lot of needless nonsense.
 
I'm with the zip. Zip, zip, zip.
 
it's no need to zip here as attachments.
the 2 savegame files are small.
renaming the file suffix for that 2 files is the work of 3 seconds.

no need to buy virus checkers
that need 3 updates the day.
 
True dat. I thinky do whatever suites you.
 
I will post up the saved game I am playing now when I have finished it, but it might take a little while as I am quite a busy guy and I play quite slowly.
 
I am up to 1010AD on my current game - I conquered the world bar one surrounded city about 500 years ago (I tried just conquering the world then, and my score would have been about 1680 or 168%). I am currently on about 1184 or 118%. To get to 400% I intend to quadruple my population in terms of number of citizenz (earning about 2200 points), then discover as many future techs as possible without incurring the wrath of the polution bug (although it is possible to play on using the settler cheat when you encounter the polution bug, if I am going for high score rather than number of techs I try to avoid getting the polution bug in the first place). Hopefully I can get between 300 and 1000 points from future techs. Then I will build the remaining 5 (useless) wonders for 100 points and then I will launch my 200 point space ship around the year 2000. Estimated point total: 3700-4400 or 370% to 440%. If somebody tells me how I could post up some screen shots of my current game.

Also, I have heared somewhere on this forum that happy citizens increase your score, but I do not see that this is registered on the civ score. Is there any truth in that claim?
 
Not sure, and not sure.

Go gettem tiger! :P
 
Jonathon said:
I have played this game on and off for the past twelve years, and my tactics have constantly evolved. I have not read through the backlog of dead threads on this forum, and hence some my ideas will have been previously mentioned, however I hope that I can give some insights by sharing a rough outline of the tactics that I have used to achieve results that are both astounding and repeatable. (Playing on Emperor level, I have achieved high scores of over 400%, built my first artillery before 1AD, built the SETI program by 1000BC and discovered 254 future techs by 1900) Bear in mind that these results are due to both my carefully developed tactics and a wealth of experience in making small scale decisions, and so many people may not be able to properly utilise my techniques. I have also not tried playing in this manner on a level lower than Emperor. I play as follows:

I used to score a max of 250% after beating the emperor level. Of course that was around 1993 or so.
 
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