The KCKUltimate CivIII Problem Thread

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mythusmage

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Aug 27, 2003
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The mod biq works fine, but not so the scenario biqs. In this, the first posting in this thread, you get to see the error message I got when I tried to start up KCKUC3 Ancient.

The mod biq --- as far as I can tell on my Mac --- finds the pertinent file no problem. However, the Ancient biq goes looking for the file in the wrong place. I could move the file in question from Civilization 3 Game Data to Conquests Game Data, but that wouldn't solve the problem for others. The Ancient biq needs to be looked at and such errors corrected.

The pertinent tech PCXs are found in Civilization 3 Complete Game Data/Art/Tech Chooser/Icon folder, not the Conquests Game Data/Art/Tech Chooser/Icon one.

Thumbnail below.

Correction: Got the error message wrong --- my mistake, my apologies. The Ancient Biq looks for the Tech_Burial-Rites entry in the wrong Ped.txt. Of course there is no Tech-Burial_Rites entry in the Conquests Game Data Ped.txt, that wasn't created for mods created after Conquests was released.

Additional Note: The KCK Ultimate mod biq is the only one I've run across that finds files in other locations than the mod folder with no problems. I don't know how it does it, but maybe other mod designers could try what KCK did. :hint:
 

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