The Monotony of Sid Level

Buttercup

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Oct 20, 2011
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So I'm playing a Sid level game - just for the lols, not trying to do anything but experience Sid.

I'm putting into practice a few suggestions made by the regular min/max'ers here, but not so much the cheaty things, just the max'ing of Workers and the min'ing of buildings etc.

Anyway, it's currently 800AD and I'm doing ok. It's a Huge Archepeligo and I have one massive island and two nice 8/9 islands all to myself - currently stat'ing about 12% of the land area. About right for my share of 8 civs in all.

Arabia have decarled on me already, but their invasion was pretty lacklustre, just four units, two of which the AI seemed to dispand rather than use. I made peace quickly and we're Polite again.

But it's just so boring.

No Wonders to build, no buildings to bide my time, no way of combining my economy with a Republic and a large army for anything like the near forseeable and the techs are coming so slow as to be tedious - Just entered Medieval and it's like 15 turns to Monotheism.

Luckily, many of my workers are running out of use with nothing left to do and a huge distance to Railroads, so I'm joining them to towns for now to improve my tech rate and reduce my costs - but, jeez, I have a gazillion towns and about 20 soldiers, half of which are Warriors :(

Even with 12% I still don't get any Iron... and only 1 Luxury... LOL. The ease with which the AI let me settle my two extra islands is also worrying for later-game resources...

It's fun and all playing the game in this kind of pointless Sid level scenario, just for the experience, but, boy, am I bored. It just feels like I'm waiting to die, at whatever point the AI decides it's time to kill me. Everyone's polite ATM, but that doesn't mean anything, as the Arab invasion proved.

What really annoyed me was, early on, why it was I needed 50 turns per tech. My profit per turn is 20 gold, even with a massive Science percentage, I have a gazillion towns, but nothing at all is touching my 50 turns per tech.

I know the AI gets bonuses, but why does the player also get de-bonus. I started a Monarch level Huge game to help break the monotony and there's no 50 turns per tech there, and I only have 5 towns!

I'll let you know when it decided to kill me. Feel free to throw up any advice you think you might like to give, can't guarantee I'll use it, especially if it's a convoluted tunnel of doom or hook/unhook or manipulate tiles and wars to buy techs etc, but if it's simple and straight forward I probably will try to adapt it into my play-style.

If you just want a quick lol, predict the date I die!

You winz the internetz if you guess the right date!

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For me the key is to race to Lit and have a pre for the GLB. Then wait for someone to DOW me. Now I pound the landers fishing for promotions.

I want to get leaders to form a couple of armies and then go on offense. GLB for zero research and of course the techs. Not the only way to go, on an island the options are far fewer.

The human cost factor is always 10, iirc. What changes is the AI cost. Below Regent CF is raised, above Regent the AI cost factor is lowered.

At sid it is 40%, a 1000 beaker tech is 400 to them. Structure and other things are discounted as well.

The reason the units were disbanded is that on an island at Sid they will quickly build all structures and turn to units. Soon using all free support and then most of their income and have to disband a unit each turn. That is why late game they have no/few workers and pollution will be wide spread on the ground.

Good Luck
 
To achiev a Sid win it's something to talk about indeed.

I used to win at Sid level when I modified the game, pretty easy to be fair, but since I tried to HoF I found Deity a way too hardcore (about a year ago, I didn't try since then), so if you are gonna manage to win at this level without any modify you have my C3C respect.

I can't honestly tell you how to manage it but since they have production bonus and do not stop growing till they have no land to do it, I could think about to close my island and do my best in diplomacy... or maybe to invade someone at the same military level, if there is any.
 
To achiev a Sid win it's something to talk about indeed.

I used to win at Sid level when I modified the game, pretty easy to be fair, but since I tried to HoF I found Deity a way too hardcore (about a year ago, I didn't try since then), so if you are gonna manage to win at this level without any modify you have my C3C respect.

I can't honestly tell you how to manage it but since they have production bonus and do not stop growing till they have no land to do it, I could think about to close my island and do my best in diplomacy... or maybe to invade someone at the same military level, if there is any.

This is why you might find your posting style rubs people the wrong way.

I think you'll find it's fun to talk about every game scenario.

You used the term 'win' and 'easy' within very close range of each other. On a thread where the OP stated in their first line 'just for the lols' - ie: no 'win' or 'difficulty' ambitions.

Can you not post without inference to the worth of a post based on your own estimations of what form of challenge you yourself like playing?

?

I'd be more than happy to read a thread from someone being challenged by Warlord, much of the game's mechanics don't change whether you are on Warlord or Sid. If someone wants to engage other people on the topic of Warlord I'm reading it with exactly the same eyes as if I was reading a thread about Emperor level.

As is suggested by the OP, the main reason people don't play the higher levels is not because they can't, but because it's boring.

For you, the challenge is to play and win under extreme conditions to 'prove' something. That is a minority way to play and approach the game. Most people play the game for 'every' aspect of the game, which includes the enjoyment of building wonders, and all the other things Sid level prevents you from doing.

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I was just trying to help a little bit.

You need to take a break.
 
I was just trying to help a little bit.

You need to take a break.

No, VMXA was trying to help. You just wanted to say how easy you found Sid level when you modded it.

Your 'help' sentence was:

I can't honestly tell you how to manage it but since they have production bonus and do not stop growing till they have no land to do it, I could think about to close my island and do my best in diplomacy... or maybe to invade someone at the same military level, if there is any.

Which, quite frankly, would apply to any civ game at any level. You even began the sentence by saying "I can't honestly tell you how to manage it" which is a hilarious way of beginning your 'help' section.

Hmmm...

Close my island - check (I think anyone would do that, even on Chieftan)

Do my best in diplomacy - check (I think my OP contains really quite a lot on this 'helpful' nugget...)

Invade someone at the same military level - erm, yea, when people invade someone they do normally do a power guestimate... even on Warlord level, that's erm... kind of AUTO-INTUITIVE really...
 
That's why I said I can't say anything about Sid level, because I'm not able to maximize my gameplay in this level of game. I found it dificult even on Deity.

You have serious problems about reading correctly.

I'm not gonna post in this thread anymore, now I remember you, you were that guy who made a so-called tutorial at emperor level once and bla bla bla.

Yeah, that was you. If I knew I wouldn't even bother.

See you around, Big Butt.
 
Ok.

Byze.

Kudos on writing a post which didn't mention the word 'easy' btw, I really liked that last post!
 
I find what you're claiming about players and higher levels baseless (lacking in any sort of rational basis), and rather improbable to say the least.

Anyways...

Tip 1: Post a save!

Tip 2: When playing archipelago with your own island, island block anything that isn't your homeland, empty out your capital, declare war on the nearest enemy or two or three. Put your army *next* to your capital so that you have a single open landing spot for the enemy to land their units there. When they land, use artillery and other units until you get a leader.

Tip 3: For Sid games in general, read this thread from # 32 on, and open up some of the saves and practice using a disconnect-reconnect strategy.
 
I am disappointed at the spat betwen everkane and b"wood.

I am a noob struggling at monarch. This game is about thinking, not namecalling. If you consider yourself unable to compete at SID level, then DON"T!

No need for ' slapping recriminations!

Don't play at sid until you can and if you can't look for other xchallenges, there are many out there!
 
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