The most basic of basic mods: minor changes to existing values

HRH GJR4

Chieftain
Joined
Aug 9, 2018
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I'm coming into Civ5 modding a little late in the game. A lot of the existing tutorials and references are out of date or the links to them are orphaned.

I'm not trying to do big mods that add anything to the game. I simply want to make small changes to the values as they already exist in the standard game (+the DLC). Like a farm adds +2 instead of +1, or changing the cost of a unit. This stuff is all easy to find in the base XML files, but changes there don't change the game - as they did in Civ4, where I did this extensively.

Adding things like units and civs from other mods that other people make is easy and works great, but I want to mess around with the core game values without a lot of fuss.

Is there an easy step by step for this because I'm clearly missing what should happen.
 
This stuff is all easy to find in the base XML files, but changes there don't change the game
Probably because you're editing the wrong files. Unless you're playing Vanilla, you need to locate the ones in the latest DLC-Folder.

However, it's generally not a good idea to edit game files directly, as you're likely to lose track of the changes that you've made, and in case the game files ever get corrupted all of your changes will be reverted if you use steam's repair function (or in the unlikely case that Firaxis releases another update). So creating an actual mod is a far better idea.

Tutorials are "out of date" only in the sense that a lot of the information is from Vanilla Civ V and no longer accurate, the general structure still works the same it did back then. So to learn the basics of creating a simple mod, the modder's guide or similar resources are perfectly suitable.
 
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