the most important resource you would not expect is.......

marc_v3

Chieftain
Joined
Aug 20, 2007
Messages
38
huge Jungle expances!

No.....Realy......Im not kidding.

So its not realy a resource, but VERY important I just found out, and I would like to see what you think.

With any city, its very hard to get it without ANY desert/mountains/too many plains. And you might have to take a close look to see if it will make it to size 20 and all and how many tiles to make farms and how many cottage and so on and so forth.

Maybe its obviouse to everyone but me, but if you put a city in 100% jungle tiles, then clear the jungle, you have 100% grasslands (I think its called) which have just 2 food apeice. I noticed that this is an ideal cottage spamming city, plus you can usualy get atleast 2 resources. (TONS more if you count plantations)

So I was so psyched when I figured this out (I avoided jungles like the plague since civ 3) that I said to myself: "Im going to see what the best forum ever thinks about it."

So what do you think?
 
I had a couple that I made into production monsters my last game. They were pretty much the key to my domination victory.
 
yeah, cleared jungle is usually pretty good land, especially with an Amazonia in the middle and with tons of special ressources.
 
yeah, cleared jungle is usually pretty good land, especially with an Amazonia in the middle and with tons of special ressources.

I don't get it. ;)


Either way it's excellent advice Marc. For veteran players this might be obvious, but for many it isn't. I also avoide the jungle, and therefore have never thought of them this way before.

KK
 
especially great if you capture the jungle cities after the other guy had his workers do some of the jungle clearing for ya ;)
 
karlkrlarsson > I don't know what you did not get, so I will explain everything; please take no offense :p

cleared jungle is usually pretty good land > for the reason stated above (green land = better than brown land)
especially with an Amazonia in the middle > especially with a river
and with tons of special ressources > there are usually lots of special ressources in jungle: rice, bananas, gems, sugar, other calendar ressources... Heck, even sometimes metals, so check those empty grassland spots surrounded by jungle :)

KMadCandy > That is so true :D
 
I've just used this method myself in my current game, I've got 6 cities in places that were covered by jungles. Now they're all at 30 population. :)
 
JuJuLature: Thanks. But I actually thought you were making a joke. Talking about amazonians with special resources. I guess it was just my perverted mind working in overdrive. I apologize.

KK
 
JuJuLature: Thanks. But I actually thought you were making a joke. Talking about amazonians with special resources. I guess it was just my perverted mind working in overdrive. I apologize.

KK

Yesplease.:lol: :lol: :lol:

Ontopic: I rarely have the energy to order my workers to cut down lots of jungle, but will often settle on the border of a jungle. Usually I expand fast (before IW), and therefore, jungle is not an option. But as KMadCandy (hail!) says, capturing these cities from your enemy is a good thing, especially if their workers have cut down must of the jungle (but are still around to be captured :king: )

Ignore the title of this reply.
 
Jungles are always good. They usually tend to have a lot of rivers too, and the AI avoids them if it can, plus the surrounding jungle outside your fat cross impedes enemy movement. They're great spots for long term growth.
 
Yesplease.:lol: :lol: :lol:

Ontopic: I rarely have the energy to order my workers to cut down lots of jungle, but will often settle on the border of a jungle. Usually I expand fast (before IW), and therefore, jungle is not an option. But as KMadCandy (hail!) says, capturing these cities from your enemy is a good thing, especially if their workers have cut down must of the jungle (but are still around to be captured :king: )

Ignore the title of this reply.


There are pros and cons to jungles though:

Pros: it only takes four turns to clear jungles, so you simply clear the only tiles you will use right away. Lots of resources and/or rivers. tons of green.

Cons: makes city sick. Takes long time to completely clear/make roads through.

As for you saying that you dont make workers till later, this is what I do:
I make worker first, then clear all forest for production. Of coarse this has its own consequences, but you can make an army of immortals or settlers or whatever you want REALY fast. (Im not saying what your doing is wrong, just my strat)
 
@above: 4 turns for clearing jungle? That's on quick, right? Or normal?

I usually play normal or above - marathon if I have the time (which I havent atm)
 
Pretty good idea..Ill try it next time. The only problem here is that since jungles produce unhealthiness, health can starve the city in the short-term. To make the city come out, you'll need at least 3 workers for however many turns it takes to chop down a jungle...Thus, in 4 (or whatever) turns, you'll only have chopped 3 forests...Then you'll have to repeat this for the 20 tiles, making a total of 24 turns for 18/20 tiles, then one worker can start building Workshops and Watermills while the other two clear out the remaining jungle. These cities will probably be the most worker intensive in the civilization. Remember to have State Property when making these monsters due to the fact that Workshops take away 1 food.
 
They're good but usually have production woes unless you have some hills to windmill. If you have extra food they can even be mined.

A nice river running thru where you can build watermills helps too... or farms to support your mines/workshops. Not to mention the levee.

Once your inviestment is fully developed though, Universal Suffrage is great.
 
What's the deal with liking Jungles?

What, you don't like Grasslands, Floodplains, Hills?

Wouldn't you rather have the right type of land without the need for chopping down the jungle?

Cheers.
 
Jungles freaking rock, esp. when they have rivers running through them = HE/WP and Ironworks cities! Also the AI is stupid and holds off on settling jungles for a while, usually until they have IW. I settle good jungle sites right before I expect the AI to get IW, and sometimes way before I have IW myself, because there's nothing quite like State Property, massed watermills and workshops, a levee, and HE/WP cranking out a massive army. Riverside Iron is also good for 3GD-building. Not to mention that elephant plains is meh, but elephant grassland is much better!

Of course if you have enough good hammer sites, you can use riverside jungle areas for cottagespam too.
 
Personally I like to be in the far North or South of the map. I like the plains. Especially when there's a forest on top of it. Most grassland forests get chopped to help with early wonders. But plains forests are being saved for lumbermills. I'm not using them for food anyway.

Also, my two favorite resources are Stone and Marble. And the Marble is usually found closer to the poles. But for me, the Stone is usually the most important resource. It helps build the Great Wall and the Pyramids. Then I'm popping out GE's like crazy! As you can see, I'm all about Wonders. :D

Oil and Coal are obviously more important than Stone. But the Stone is important for me to get a good start. I can fight for the other two later.
 
Manu-Fan said:
What's the deal with liking Jungles?

What, you don't like Grasslands, Floodplains, Hills?

Wouldn't you rather have the right type of land without the need for chopping down the jungle?

Cheers.

Once the jungle is cleared, you have a city with nothing BUT grasslands and maybe some hills in its radius. Flood plains are good, but have a tendency to make you either allow a desert (dead tile) into your radius OR overlap tiles with another city to avoid the desert tile.

Jungles with rivers are easier to settle deeper as well because you don't have health issues as you can use the river for trade route connections. Then all that wheat, corn, cows, and such actually are making a difference somewhere.

Additionally, if you run stacks of workers it speeds up chop down time. (I generally run stacks of 3 on marathon) It only takes 4 turns to cut it down with a stack of 3 workers on marathon.

I think this should be upped though. 12 turns isn't anything. It should be adjusted like Civ 3 IMO and take like double that. 24 turns would make jungles something to avoid again at least until you had sufficient labor force.
 
By the time you have State Property and Chemistry you should have cleared all your jungles already. They make absoultly obsurb production cities.
 
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