Can someone explain to me when prototyping is required, and when it is not?
I am currently playing a SMACX game and my faction just discovered Fossil Fuels. As a result I can now build units with Missile as their weapon type. This is the best weapon I have had access to all game. Yet, for some reason I do not need to prototype it. I am not the Spartans nor do I have any skunkworks, yet the new units using Missile are not marked as prototypes nor do they cost a lot compared to similar units using Impact weapons. I have had to prototype previous units (such as units using Impact weapons) so I am mystified why sometimes I have to prototype a new and improved weapon/armor, and sometimes I do not.
I am currently playing a SMACX game and my faction just discovered Fossil Fuels. As a result I can now build units with Missile as their weapon type. This is the best weapon I have had access to all game. Yet, for some reason I do not need to prototype it. I am not the Spartans nor do I have any skunkworks, yet the new units using Missile are not marked as prototypes nor do they cost a lot compared to similar units using Impact weapons. I have had to prototype previous units (such as units using Impact weapons) so I am mystified why sometimes I have to prototype a new and improved weapon/armor, and sometimes I do not.