Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
OCN = Optimum City Number, the number that determines, how many cities an AI will try to build, the number that influences corruption, too. And one of the biggest gameplay problems!
Why?
- Because I never see an AI try for domination (or conquest), because even if they did try, they would never grow strong enough, since they are prone to raze cities once they get over OCN.
- Because as long as an Ai is under the OCN for the map size, it will try to reach it, and that means settler diarrhea. I found that a decidedly lowered OCN will greatly imporve on this, and on gameplay in general, but this makes the AI raze everything they take, thus they never grow as strong as a human who simply keeps them all! Every city will be able to produce enought to defend itself eventually, even with rampant corruption, but the Ai will judge you immensely strong because you control so much territory.
For an example, take DS2 SG, we keep all we take, and the AI keeps fighting each other in no-mans-land, because they never take, just raze. Then, the loser rebuilds, and the thing starts over again!
Solution:
Firaxis should change the code for the way the AI decides whether to take or raze a city! If the AI would learn not to raze everything, and would learn to keep cities in WLTKD (thus control corruption effectively - can't be hard to program!), then the AI could create huge sprawling empires as I currently tend to do. Then, it would be a real challenge!
what do you think?????? I'm especially looking forward to comments from mike B., Dan M. and Speedbump and so on from Firaxis!
Why?
- Because I never see an AI try for domination (or conquest), because even if they did try, they would never grow strong enough, since they are prone to raze cities once they get over OCN.
- Because as long as an Ai is under the OCN for the map size, it will try to reach it, and that means settler diarrhea. I found that a decidedly lowered OCN will greatly imporve on this, and on gameplay in general, but this makes the AI raze everything they take, thus they never grow as strong as a human who simply keeps them all! Every city will be able to produce enought to defend itself eventually, even with rampant corruption, but the Ai will judge you immensely strong because you control so much territory.
For an example, take DS2 SG, we keep all we take, and the AI keeps fighting each other in no-mans-land, because they never take, just raze. Then, the loser rebuilds, and the thing starts over again!
Solution:
Firaxis should change the code for the way the AI decides whether to take or raze a city! If the AI would learn not to raze everything, and would learn to keep cities in WLTKD (thus control corruption effectively - can't be hard to program!), then the AI could create huge sprawling empires as I currently tend to do. Then, it would be a real challenge!
what do you think?????? I'm especially looking forward to comments from mike B., Dan M. and Speedbump and so on from Firaxis!