The pace of age advancement

How do you feel about the pacing of advancement?

  • Advancement is too fast

    Votes: 11 45.8%
  • Advancement is too slow

    Votes: 0 0.0%
  • Advancement feels just about right

    Votes: 13 54.2%

  • Total voters
    24

Grizpin

Chieftain
Joined
Oct 13, 2005
Messages
42
Gamespot reviewer stated the advancement pace for Civ4 was faster than previous versions. From what I've played so far the pace seems to be in synch with the time line, growth of my civ and expansion of new territory. It seems to feel just about right even if other civs may have techs before or after you. It's just a matter of when you as the leader want to research that particular tech. What do you think?
 
w/r/t to timing, a lot of things seem smarter. For example, you can't get a second city right away. You can't trade technologies for a while.
 
It's hard to judge the tech advancement pace because there are a lot more techs and not nearly as many prerequisites, so you're not researching as many techs as in Civ3. It sounds strange (more techs, but less research) but it's true and it works great. You can just pick a path to an advanced tech, then trade with the AI-Civs for the early techs. And it's much easier to discern the value of the techs because you can see how many research beakers each costs from the diplomacy screen, whereas before you needed the manual or strategy guide to know each tech's value -- otherwise you'd be baffled why you couldn't trade certain techs for others.

As for Age Advancement, they start slow but they can come fast and furious starting in the Medieval Ages; the Renaissance comes fast and the Industrial Age even faster. But it all depends on whether you choose a straightline to an advanced tech or take (or waste) the time to research them all.
 
its a bit to fast, and when u set the game speed to epic, it seems like it takes Forever to build a singel unit, 25 turns for a worker or warrior, yet the tech tree advacment is just as fast as ever, 4 turns to 8 turns in many cases...

i was hopeing epic whold make the tech advancement slower, not building units *if a lil slower*
 
Vietcong said:
its a bit to fast, and when u set the game speed to epic, it seems like it takes Forever to build a singel unit, 25 turns for a worker or warrior, yet the tech tree advacment is just as fast as ever, 4 turns to 8 turns in many cases...

i was hopeing epic whold make the tech advancement slower, not building units *if a lil slower*

at what lvl are you playing?

I think this is very important to let us know...:p
 
I would have rather it affected the amount of time required to tech up than just make units/buildings cost more. Fast teching has always been an issue with all of them except CIV I. The timeline was better in CIV I, heck I remember having numerous wars with my legions and chariots, now ever since II it seems they last about 5 minutes and someone player/ai is at gunpowder. There's no wargame anymore in the early game hardly ever. Oh the occassional skirmish and then a few turns later the peace offering. But, not the full blown wars like in CIV I.

And yes I know this game has always war option, but, the problem now with this one is they took away fast settlers, I can barely get 5 settlements before the map is covered, but, I do play with 15 civs. I could gets 10 to 20 settlements in CIV III and plenty in CIV II as well, but, not near as many as in CIV III.

This is what's hard the constant changing of this and that, instead of adding to and leaving what was already working alone. Playing with 15 civs in CIV IV is simplyboring, not near the fun that CIV III offered, even if there wasn't a lot of warfare, there was a lot of other things going on.
 
I've only played half of one game. :goodjob:
 
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