So I rushed banking in this game, and found a beautiful spot to place a pioneer on. However, with so many things to build, what is the best build order? Here are my thoughts:
- Lighthouse: With the amount of sea resources here (and to connect my city to the network), seems a solid opener.
- Arena: Effective +4 hammers, +2 gold, +1 culture at a cheap cost, hard to go wrong.
- Bank? - An interesting one, I'll likely do a lot of investing in this city, so getting science back is solid, but is it really worth so much hammer expenditure this early in a city's history?
- Walls: Sweden isn't that far, and now that caravels are coming online, I need to be fearful of snipes.
- Castle? - This is dependent on Sweden's posture. If I think he's going to pull the trigger, I'll want a castle.
- Amphitheatre: Solid culture at a cheap price.
- Armory: A boost to science and production
- University: More science!
Chancery: This game I don't have a lot of CS play, and so the chancery is not a big booster, otherwise it would go high on the list.
From there it will depend on where things stand, what wars are going on, and new buildings that come down the pipe.
What do you think?