Spoiler :
So imagine you have just plopped down a brand new colonist city (I've shown one as an example). What would your general build order be to build it up?
Note: There are of course going to be certain city conditions that might warrant a specific building, but the idea is to consider a general case, what would you general build to best improve such a city?
My thoughts:
1) Chancery: Assuming I have 3+ CS allies, chancery gives a large amount of hammers.
2) Armory: Just a solid yield base at a reasonably low cost.
3) Bank: I am going to want to invest to get this city moving, and getting science for the work again just helps this city pay for itself.
4) University
5) Circus -> Zoo: Both give instant yields that help pay for this city quickly to ensure its pull its weight. If there are any forest/jungles around the zoo gets even better.
From here a struggle a bit more. Should I get Caravan/Custom House....or maybe opera house first?