farting bob
ThEy MaDe Me Do iT.
So near, yet so far.. v1.0
Ive designed a quick little game for you to have a go at. Ive had a go myself and its quite fun indeed.
The Aim: Achieve conquest victory
The rule changes:

Ive designed a quick little game for you to have a go at. Ive had a go myself and its quite fun indeed.


The Aim: Achieve conquest victory
The rule changes:
- You cannot build settlers. You start with 1 settler who cannot move from his start tile.
- Depotism has the unit support 10.15.20 now (to compensate for only having 1 city). all other governments however are as usual.
- The Marsh is impassable by all units except the pigeon
- the pigeon - An air unit available from the beginning. It can be used purely to fly around and start diplomatic relations with the enemy, since in my first test i was not known by the other civ until i was 4 tiles away from there city. This way we both know each other before going to war and can play the game normally. A non-combat unit.
- All resources (other than fish and whales) are available on grassland.
- There is 1 of eevry strategic resource on each side, but they are not in the same places.
- Colonies are your friend, since you wont be ablke to build cities and you might wont a few resources unless you plan to win with archers and warriors.
- Unless you can make loads of money, it may be advisable to stay in despot for the military support.
- Pigeon!
- You cant build any ships ever, so picking a seafaring civ is a bit of a waste.
