The three most important wonders in the game...

Status
Not open for further replies.
I go for Stonehenge, Great Wall, Pyramids, and Zeus if I can. Stonehenge is nice because it gives you the monuments that Zeus wants. I like Great Wall for the early Great Spy (previously, the GW/Pyramids combo was nice for the GE). I also like Stonehenge just because I hate having to build culture-generating buildings in each city right away, and I often don't get an early religion. If I get a GP out of Stonehenge, though, I often have Confu by then and I can pop the temple.

Always, though, it's game-specific. The last game I played I didn't build ANY wonders because I had two aggressive AIs (Izzy and Alex) on my backside.
 
If I am playing a Philosophical leader, the Mausoleum rises in priority. If I get it, I'll leverage the 40-50% more Great People into multiple Golden Ages and also prioritize the Taj Mahal. I've had games with Philosophical leaders where I've had five or six Mausoleum-extended Golden Ages. That's roughly an eighth of the game spent in Golden Age state.
 
Standalones:


1.) Stonehenge

building Monuments takes time, too much time for the reward.
With stonehengei save 90 hammers in each new city.

ALSO it places a monument in each newly conquered city, who are devoid of all culturistic building. With stonehenge, i get 1 instand Culture, + modifiers (stele works wodners here)

2.) Great Library

For a philosophical leader, this is a must.
For everyone else, its a should.

3.) Hanging Gardens

Population-boom extreme.
Either whip them or have them work, doesnt matter, your economy gets a massive shove upwards.
Just make sure to found 3 cities the turn before you complete it.

Combo-Contenders:
(the following wonders work best in combination with others, but are not game-breaking on their own)


Great Lighthouse, Colossus, Statue of Zeus, Temple of Artemis, Parthenon, Pyramids.

If you have lots of coastal cities, the first two are more important than all else. Statue of zeus is nice to have just for the reason that you are not effected by it.

Temple of Artemis is heaily underrated i think.
Philo-leader gets 10 points out of it (2 from the temple, 3 from the priest, 100% bonus)
With parthenon/pacifism..... do the math.


You may notice the absence of Pyramids in the top 3.
Well, i dont see them as crucial as before, since i mostly rely on hereditary rule for happiness, and seldom run SEs.
 
Stonehenge is great to get an early Great Prophet, which makes you almost guaranteed to found Christianity and get AP.

It's also a 3-chop wonder. If you've got 10 turns to spare and a lot of forest, it's a fast build. I like to play Pericles and chop in Stonehenge, then expand rapidly towards my opponents and watch that culture eat away at them. Again, I play Prince usually, so ... at higher difficulty levels your mileage may vary.

Lately I haven't been getting Pyramids as much, it takes so long and I don't run a lot of specialists early on so the benefits are marginal. Once I get Caste System, though, I'll run as many scientists as I can and then it's nice to have it. I like to spit out about 3 GS's to settle and prop up my science rate.
 
1. Oracle
2. Pyramids
3. 3 Gorges Dam (power in every city on continent is just awesome)
 
Some of my favorite combos of Wonder/Trait

* Colossus + financial
* Hanging Gardens + expansive
* In Warlords - Wall + Pyramids + Gardens + Hagia + industrial. This was nuts! And not that hard to pull off. Add in Metal Casting and cheap forges and holy cow. I never try this any more in BtS, since I used to use the GW engineer to pop a later wonders and thus get even more GEs. And

I never did get all this to work in a single game, I usually lost either HG or Hagia.
 
I agree completely on the oracle. For one you can found a religion for sure and you get an expensive early tech to trade. It turns one free tech into 3 or more. No matter what strategy this is useful because u can get some tech to supplement you. Plus its cheap, not time consuming and even on the highest difficulties with no marble its easy to build cause the comp doesn't like it.

I personly like getting one of these three: code of laws (religion makes strong allies if no one else near founded one, plus it can pay for early war and is extremely expensive), alphabet (to control tech trading), or-if I'm Romans- Iron working to rush mass praetorians (on epic this isn't even fair. I did this on pangea with Darius/Romans on deity. Felt like cheating)
 
Sistine Chapel is most important because it helps you win the game earlier (Cultural Victory).

Stonehenge eats up a LOT of early resources that are better spent building workers, settlers, and warriors. And then you get a lot of annoying Great Prophets.
 
Stonehenge is 120 hammers. 60 if you're Industrial.
A settler is 100 hammers. 50 if you're ... imperialistic, I think?

So Stonehenge isn't that big of an investment over a Settler. When you add in that your city can grow while you're building it, it's not quite as offensive to early production as it sounds.

I also find that it's routinely available to be built at 2000BC, by which time I usually have 3 cities and a 4th in the pipe, and one of them can spare some production to chop in Stonehenge.

Like everything, it's situational, though. If I have an early religion I definitely want a GP or two. Also, being inundated with GP's isn't necessarily a -bad- thing once you hit Philosophy.
 
Some of my favorite combos of Wonder/Trait

* Colossus + financial
* Hanging Gardens + expansive
* In Warlords - Wall + Pyramids + Gardens + Hagia + industrial. This was nuts! And not that hard to pull off. Add in Metal Casting and cheap forges and holy cow. I never try this any more in BtS, since I used to use the GW engineer to pop a later wonders and thus get even more GEs. And

I never did get all this to work in a single game, I usually lost either HG or Hagia.

In BtS the GW generates great spies, not GEs...
 
The bonus is 50%, not 100%, cutting the cost by 1/3. For settlers this is less because the bonus doesn't apply to food, which is what most people use to build settlers with.

The Mausolleum of Mausollos is just too good to pass up, especially now with souped-up Golden Ages. Hanging Gardens is crucial if you have a huge, undeveloped empire from early war.

On water maps the ToA, Great Lighthouse and Colossus give you such huge bonii it's almost broken, you just have to have them.
 
Early on:

1) Statue of Zues (nobody likes me, I'm always at war anyway even if the guys is on an island I cant get to he's still going to get some grief from me)

2) Pyramids - best when conquered IMO, otherwise enough has been said

3) Stonehenge (if not creative) / Great Wall (if creative). Stonehenge basically gives you the creative trait for a good long time. Great Wall, like I said I'm usually getting declared on, let someone else deal with the barbs and leave that doupble great general pointage at the toll booth when you come marching down my road.

Late Game:

1) 3 Gorges - cheap, clean power continent wide, nice
2) Statue of Liberty - extra specialist continent wide, double nice with Representation too
3) Eiffel Tower - free broadcast towers
 
I go for Culture Victories :culture: , so my top three may be a bit bias.

1. Stonehenge (Quick culture)
2. Sistine Chapel (Additional culture to specialists)
3. Oracle (Free Tech. for getting another religion)
 
After messing with the spy economy for a bit, I have to revise my list.

Pyramids
Oracle
Great Wall
 
The only must build for me is the Oracle. There are a lot of other wonders that are nice for many different reasons, but I try to get the Oracle in every game. The free technology benefit realy helps to give an advantage in the early game. Try to get the most from the benefit by getting a high priced tech that would take several turns to research.

I have seen a lot of people who like to use the Oracle to get either Metal Masting (for the Colosus and Great Engineer benefit) or a religious tech (for the shrine and other bonuses). I personally like to make a bee line for Monarchy as soon as I start building the Oracle so that I can use the free tech to get Feudalism. At this point, I am usually the only player with longbowmen. I can start war mongering in the early game and not have to worry about any counterattack for awhile since early units cannot break my city defenses.
 
Status
Not open for further replies.
Back
Top Bottom