I generally play Monarch and go for domination victories. Invariably there is quite a bit of fighting involved in my games:
-In the classical I do an axe/sword, axe/cata or axe/phant/cata rush.
-In the medieval ages, maces/trebs/pikes.. depending on if I have gunpowder/draft I will also include muskets.
-In the renaissance grenadiers/trebs, gren/cannon, cavalry etc. all the usual suspects..
All of the above work great on Monarch. It is also fun to play, since there is ample room for strategy and tactics; choosing various targets, stack merging/splitting etc.
Now, I try to do all essential warmongering before the advent of the industrial age. The reason for this is simple. If an AI has survived with a sizeable empire and gets its mits on factories and artillery, it becomes ridiculous (or at least very brave) to try and move equally teched stacks any distance at all through their territory.
One merely gets to listen to a few victory sounds overlayed by a bunch of losing sounds, and when the new turn starts the stack is reduced to half size, all hitpoints in the red.
Now, I have tried to develop some strategies to try and overcome this. One is the machine gun/artillery stack, where the MGs are built by my military city and preferably have drill III (or IV for Cha or Pro leaders). My arty then does the attacking and the MGs do the defending.. Another is extensive stack splitting. But I almost never want less than 5 units in a stack (IMHO a stack becomes very vulnerable with too few fresh defenders).
What's the best of dealing with artillery spam? I find that my strategy at this stage needs some revising, since in earlier wars my win/loss ration is very limited compared to the slaughterfest of post-artillery invasion. (I can still generally win, but the war weariness and wasted production gives me a headache).
The timewindow I'm thinking of here is slightly before the advent of bombers/tanks..
I should also point out that I have a slightly irrational bent for very large invasions, trying to grab as much land as possible with a single declaration of war. I suppose a "piecemeal" war, taking a city or two and then going to peace might work. Still, there always seems to be someone I dont want to rack up "-1 You declared on war my BBF" points with..
-In the classical I do an axe/sword, axe/cata or axe/phant/cata rush.
-In the medieval ages, maces/trebs/pikes.. depending on if I have gunpowder/draft I will also include muskets.
-In the renaissance grenadiers/trebs, gren/cannon, cavalry etc. all the usual suspects..
All of the above work great on Monarch. It is also fun to play, since there is ample room for strategy and tactics; choosing various targets, stack merging/splitting etc.
Now, I try to do all essential warmongering before the advent of the industrial age. The reason for this is simple. If an AI has survived with a sizeable empire and gets its mits on factories and artillery, it becomes ridiculous (or at least very brave) to try and move equally teched stacks any distance at all through their territory.
One merely gets to listen to a few victory sounds overlayed by a bunch of losing sounds, and when the new turn starts the stack is reduced to half size, all hitpoints in the red.
Now, I have tried to develop some strategies to try and overcome this. One is the machine gun/artillery stack, where the MGs are built by my military city and preferably have drill III (or IV for Cha or Pro leaders). My arty then does the attacking and the MGs do the defending.. Another is extensive stack splitting. But I almost never want less than 5 units in a stack (IMHO a stack becomes very vulnerable with too few fresh defenders).
What's the best of dealing with artillery spam? I find that my strategy at this stage needs some revising, since in earlier wars my win/loss ration is very limited compared to the slaughterfest of post-artillery invasion. (I can still generally win, but the war weariness and wasted production gives me a headache).
The timewindow I'm thinking of here is slightly before the advent of bombers/tanks..
I should also point out that I have a slightly irrational bent for very large invasions, trying to grab as much land as possible with a single declaration of war. I suppose a "piecemeal" war, taking a city or two and then going to peace might work. Still, there always seems to be someone I dont want to rack up "-1 You declared on war my BBF" points with..