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The Weirdest and Most #$@! Up Thing Just Happened

romelus

NUCULAR!
Joined
Jan 4, 2002
Messages
1,075
Location
taking chicken milk bath
I was bombarding the French, who occupied Australia, with 3 bombers on my carrier. The carrier was protected by 3 battleships. Then something totally messed up, because when I moved my transport full of tanks and mech infantry into my carrier's tile, my carrier opened fire and sank my own transport! I didn't know what happend for a sec, and thought maybe I ran into a sub or something, but then I realized I just lost a full transport to my own carrier! There was no sub because my carrier and battleships were in that square. And I don't think it's some delayed animation because my transport sank right next to the carrier, and there was no enemy sub attack the next turn. This has gotta be the weirdest thing I've ever seen in a game...
 
Ive seen my own cities repel my own troops and workers, but never naval. I didnt realize this known bug also could affect units 'in the field' -- i thought it was only confined to cities.

Firaxis, IMO this was the biggest bug NOT fixed by the patch. 8(

Its relatively rare, but it was awful watching 22 automated workers run to their doom in Paris and me unable to stop them. 8(
 
:lol: :p :crazyeyes :suicide:

Sorry, I pictured the transport running smack into the back of the carrier and sinking. Probably would not find it too funny if it had happened to me.
 
Did you reload your autosave and try again? I've never been victim of this bug, and I just wonder if it will happen every time or if it's a freak occurence.
 
I wouldn't consider this one a bug, i'd consider it friendly fire.
 
This happened to me too, with naval units. I was unable to move units into a city -- they just kept getting killed. It got fixed when I moved all the units that were in the city out (basically making the city defenseless), then back in.

Yes, it's a bug alright. :mad:
 
unfortunately i turned autosave off a long time ago - was trying to squeeze out every drop of performance out of my pitiful machine, and it forces me to play without the benefit of a ready reload.

after the friendly fire incident, my game crashed after another hour or so (1st ever crash), i think i'll start a new one - don't feel like killing the indians all over again.
 
Originally posted by Psychlone
Did you reload your autosave and try again? I've never been victim of this bug, and I just wonder if it will happen every time or if it's a freak occurence.

The problem is the bug doesn't necessarily occur right when you see it. once i reloaded from 5 turns back, that fixed it. another time, i had to go over 50 turns back to find a save game that didnt have the city bugged. 8(
 
My God. Another one.

When will the bugs STOP coming with this under-playtested, rushed-to-market game???

If that happened to me with the carrier and transport it would have been after many, many hours of time getting to the Modern era. I would be so mad I'd call the company long distance. I will not have my time wasted.

PATCH IT!! And patch about three dozen other things, Firaxis. :mad:

BTW, I suggest you e-mail them at least and post Firaxis' reply.
 
Originally posted by Cerberus
My God. Another one.

When will the bugs STOP coming with this under-playtested, rushed-to-market game???

If that happened to me with the carrier and transport it would have been after many, many hours of time getting to the Modern era. I would be so mad I'd call the company long distance. I will not have my time wasted.

PATCH IT!! And patch about three dozen other things, Firaxis. :mad:

BTW, I suggest you e-mail them at least and post Firaxis' reply.

dude, get your blood pressure checked. its a game.

the bug sux. it shoulda been fixed. but calling for their first born is a bit much, dont you think?
 
I didn't pay forty bucks and wait all these years for all the bugs and problems we've seen in Civ III. :mad:


Worse, I just discovered an even stupider bug. Bombers cannot sink ships! I repeat, bombers canNOT sink ships. In World War II ships were regularly sunk exclusively by air attacks, mostly in the Pacific. Even the super Battleship Yamato was sunk by air assault alone. But in Civ III we can't sink ANY ships by air.

All navies do in the game is bombard improvements - something only battleships could do but rarely did.

Sid's treatment of naval warfare and operations in Civ III is an effin' joke. :mad:
 
Originally posted by Cerberus
Worse, I just discovered an even stupider bug. Bombers cannot sink ships! I repeat, bombers canNOT sink ships. In World War II ships were regularly sunk exclusively by air attacks, mostly in the Pacific. Even the super Battleship Yamato was sunk by air assault alone. But in Civ III we can't sink ANY ships by air.

Its not a bug; the game designers did that to force you to build navies. I kinda like the idea.
 
I'm not sure what to think about how planes can't totally wipe out ships. It works from a game play angle, but it makes a Pearl Harbor impossible.

Props to romulus for playing with autosave off. He's got a set of brass ones.
 
Originally posted by Cerberus
I didn't pay forty bucks and wait all these years for all the bugs and problems we've seen in Civ III. :mad:


Worse, I just discovered an even stupider bug. Bombers cannot sink ships! I repeat, bombers canNOT sink ships. In World War II ships were regularly sunk exclusively by air attacks, mostly in the Pacific. Even the super Battleship Yamato was sunk by air assault alone. But in Civ III we can't sink ANY ships by air.

All navies do in the game is bombard improvements - something only battleships could do but rarely did.

Sid's treatment of naval warfare and operations in Civ III is an effin' joke. :mad:

Yeah its not a bug its a design decision. Its one that has sparked much debate.

Still though, yer quite upset. Maybe you should set the game aside and take a deep breath, and then try to play it. It has its faults but i still think its a damn fine game. Nothing is perfect. I find its faults far fewer than its successes.
 
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