Couple thought questions -
1. Relative to impact on a player in CiV (barbarians) and BE (aliens), which is "stronger" or poses more of an issue for players at:
A) early game
B) mid game
C) late game
To me, it would seem easily aliens are worse early game - pretty early on you get krakens that even when green will basically one shot the best cruiser you have. In CiV the best barbs could have was what tech the lead player unlocked so usually at worst in early game the barb was 1 unit level higher but wouldn't on shot you like a kraken to your gunboats or cruisers
Mid game - not that barbs are problem by then per se, but relative to possible impact, I'd give them edge over aliens because there is no ultrasonic fence to keep barbs from pillaging your un defended cities, and no reverse polarity to make trade routes immune. Also as long as aliens are green they generally won't chase you or attack at best 50-50 even if you move right next to them (except nest)
Late game, again not that they cause problems, but relative to barbs, I'd give aliens the edge because by then in CiV the only place barbs spawn is way out polar caps or other remote locations, whereas in BE the aliens can pop wherever those xeno nodes used to be.
Not relative to separate game impact but ala predator vs alien matchup - if aliens and barbs were civs that dueled each other, the barbs would be annihilated early on while they were still using clubs and spears by the krakens and manticores
But if the barbs could just hang on, they'd eventually win since they tech up to max tech while aliens basically stuck with less than affinity 4 level units forever.
1. Relative to impact on a player in CiV (barbarians) and BE (aliens), which is "stronger" or poses more of an issue for players at:
A) early game
B) mid game
C) late game
To me, it would seem easily aliens are worse early game - pretty early on you get krakens that even when green will basically one shot the best cruiser you have. In CiV the best barbs could have was what tech the lead player unlocked so usually at worst in early game the barb was 1 unit level higher but wouldn't on shot you like a kraken to your gunboats or cruisers
Mid game - not that barbs are problem by then per se, but relative to possible impact, I'd give them edge over aliens because there is no ultrasonic fence to keep barbs from pillaging your un defended cities, and no reverse polarity to make trade routes immune. Also as long as aliens are green they generally won't chase you or attack at best 50-50 even if you move right next to them (except nest)
Late game, again not that they cause problems, but relative to barbs, I'd give aliens the edge because by then in CiV the only place barbs spawn is way out polar caps or other remote locations, whereas in BE the aliens can pop wherever those xeno nodes used to be.
Not relative to separate game impact but ala predator vs alien matchup - if aliens and barbs were civs that dueled each other, the barbs would be annihilated early on while they were still using clubs and spears by the krakens and manticores
But if the barbs could just hang on, they'd eventually win since they tech up to max tech while aliens basically stuck with less than affinity 4 level units forever.