1) A new Cheat for the AI, The slingshot. When an AI unit is next to another of its own units it can move across a unit free of charge no matter the terrain/movement cost of the destination, its uses the turn to do so unless it can move to the tile without it.
2) If a ranged unit has anything in range IT MUST ATTACK!
3) If a melee unit can attack in its turn with minor defeat or better IT MUST ATTACK! If its major defeat+ it reverts to flavours/RNG and probably just moves further to pillage etc...
2, 3 includes cities, Hopefully this eliminates 'shufflitis' that completely ruins the AI's chances and makes barbarians better than AI civs. Also with the slingshot it should be able to surround a city easier in hilly terrain with superior numbers and reach its target easier in difficult terrain. Ships need some tweaks as well, they need to be able to move in at least small groups and actually attack within there movement range to be competitive. Barbarians need to be able to take down cities if left alone for long enough, currently they for the most part leave cities alone which makes me think they're bugged in certain circumstances.
These changes would circumvent the AI's current ability to surround a city to an extent but would be more dangerous and fun.
I don't know how difficult this would be to implement, but even suicidal AI of Civ 5 vanilla is better than this stupid as hell shuffling AI we have currently and something major needs to be done to make this game fun.
2) If a ranged unit has anything in range IT MUST ATTACK!
3) If a melee unit can attack in its turn with minor defeat or better IT MUST ATTACK! If its major defeat+ it reverts to flavours/RNG and probably just moves further to pillage etc...
2, 3 includes cities, Hopefully this eliminates 'shufflitis' that completely ruins the AI's chances and makes barbarians better than AI civs. Also with the slingshot it should be able to surround a city easier in hilly terrain with superior numbers and reach its target easier in difficult terrain. Ships need some tweaks as well, they need to be able to move in at least small groups and actually attack within there movement range to be competitive. Barbarians need to be able to take down cities if left alone for long enough, currently they for the most part leave cities alone which makes me think they're bugged in certain circumstances.
These changes would circumvent the AI's current ability to surround a city to an extent but would be more dangerous and fun.
I don't know how difficult this would be to implement, but even suicidal AI of Civ 5 vanilla is better than this stupid as hell shuffling AI we have currently and something major needs to be done to make this game fun.
Last edited: