aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,192
Combat at this scale and in this type of game is going to be heavily abstracted no matter what. This isn’t ASL
What does ASL stand for?Combat at this scale and in this type of game is going to be heavily abstracted no matter what. This isn’t ASL
What does ASL stand for?
Ah yes, ASL - the epitome of ridiculous complexity in boardgames - but not by any means the only such example from the period.Sorry showing my age
In this context ASL stands for a board game called Advanced Squad Leader about…well squad level combat in World War 2.
The basic rule book is 708 pages long. Yes. Seven hundred and eight. You could buy add on modules for the game; an early example of physical DLC, which usually added hundreds more pages of fudgery
At least the name is succinct
As the name implies there was a precursor game called just Squad Leader where the rules were like maybe a dozen pages that was actually fun
And that trend is one of the reasons Consim gaming is kinda dead now
This is the thing to be careful of when you say you want deeper more complex gameplay
One point I will say in Civ6’s favor is that the gameplay is pretty accessible, and it feels like that was a primary design goal
The "we're just passing through" means that your troops aren't staying. They're just temporarily at the borders as they're passing through. You're correct that on a meta level, it's not war v war, but you are promising to remove the troops by saying you're just passing through.The "don't move troops" thing needs to be clearer. Your reply options are "we're just passing through" or "war", which always has me thinking it's a fight/don't fight thing on the promise. If you "break" the promise just by having troops nearby, there needs to be a 3rd dialogue option or at least "sorry, we'll move away" (and how far away?).
Given the number of times the pre-invasion explanation of "we're just conducting exercises" was taken at face value by self-deceiving politicians IRL, from Stalin in 1941 to the international community in February 2022, the AI would have to be improved to be better than human, which is highly unlikely.The "we're just passing through" means that your troops aren't staying. They're just temporarily at the borders as they're passing through. You're correct that on a meta level, it's not war v war, but you are promising to remove the troops by saying you're just passing through.
Perhaps you could add third option that indicates you're not going to move them but don't want war. Perhaps "we're performing exercises". After all, the AI is ridiculously sensitive to military presence (a single scout near a border is enough to trigger their paranoia). However, the AI would have to be significantly improved to be able to distinguish between a reasonable border garrison and a host preparing to invade, which the cynic in me doesn't see happening.
Here's words I never thought I'd say, but in Stalin's defense he was conducting his own military exercises. He got a huge PR boost on the international stage when Hitler was kind enough to backstab him first. (The Russian people paid the price, but Stalin wasn't too worried about that.Given the number of times the pre-invasion explanation of "we're just conducting exercises" was taken at face value by self-deceiving politicians IRL, from Stalin in 1941
That misses out the nuance of "just passing through", which is that you're promising to move your troops. The dichotomy is "I'm not declaring war and promising to withdraw my troops" and "I'm declaring war".Guys... the prompt has two options, "We're just passing through (Not declare war)" and the other one which says something different and (Declare war).
Yes, that's the key. Moving my troops around is one thing; making an implicit and *unwritten* promise not to declare war for N turns is quite another. Moreover. answering "declare war" happens on the other player's turn, giving them the initiative. When I declare war, I want that first turn to move and attack on my terms.That misses out the nuance of "just passing through", which is that you're promising to move your troops. The dichotomy is "I'm not declaring war and promising to withdraw my troops" and "I'm declaring war".
It's not saying you will withdraw, we're just passing is saying that you won't declare war. Right, its dichotomy.That misses out the nuance of "just passing through", which is that you're promising to move your troops. The dichotomy is "I'm not declaring war and promising to withdraw my troops" and "I'm declaring war".
"just passing through" definitely reads, to me at least, as "my troops are in the process of entering and later leaving your vicinity" which would be understood to be a promise that the troops will be withdrawn. the word "through" indicates going into and then back out of the vicinity of the border, in this context.It's not saying you will withdraw, we're just passing is saying that you won't declare war. Right, its dichotomy.
While I took a little liberty with the word "withdraw" in that instance to account for the mechanics of what you're doing (as part of the game mechanic, you promise the civ that you'll move troops away from their border within so many turns, and if you fail to do so, you generate grievances), the phrase "passing through" means that you're going through a certain location on the way to another. If I'm passing through London, I'm not staying in London, I'm just going through London on my way to somewhere else. If I were to stop in London for any significant amount of time, then the phrase is not valid. The "just" in the phrase indicates that you have no intention of doing anything other than moving your troops through that location (in this case, the region of tiles near their border).It's not saying you will withdraw, we're just passing is saying that you won't declare war. Right, its dichotomy.
I think the giant death robot is supposed to be both melee and ranged. I think. Though I've never been able to get a GDR to take a city for some reason. It just shoots at them. Maybe it needs a particular promotion, but what do I know?
Didn't work, even when the city's defenses and health were wiped and there was no occupying enemy unit. The reticle was at the city center, but the clanker wouldn't walk to it. This went on for turn after turn. Ever since that crippling experience I do not trust a GDR to take a city, so I now always have a modern armor army handy for the final assault. But a fully-promoted GDR ranged attack seems to do more damage to city defenses than three jet bombing runs, so they certainly have their use.Use the move-to option to take a city.
That sounds like the you settle too close to me message. You're suggesting an add of diplomatic points then that would make sense because there wouldn't be a "..or else what?" Feeling if the troops weren't moved away.While I took a little liberty with the word "withdraw" in that instance to account for the mechanics of what you're doing (as part of the game mechanic, you promise the civ that you'll move troops away from their border within so many turns, and if you fail to do so, you generate grievances), the phrase "passing through" means that you're going through a certain location on the way to another. If I'm passing through London, I'm not staying in London, I'm just going through London on my way to somewhere else. If I were to stop in London for any significant amount of time, then the phrase is not valid. The "just" in the phrase indicates that you have no intention of doing anything other than moving your troops through that location (in this case, the region of tiles near their border).
Both in terms of the text presented and in the mechanics, you are saying that your troops are going to be moved (which I took the liberty to change to "withdrawn" to match the point of view of the accuser). There is no option for "I'm plonking these guys down as a garrison, but don't worry, they're purely for a defence" or "this guy is remaining near your border for a while, but he's merely mapping the area so you have nothing to worry about". The dichotomy is between promising to move your troops away from their border within so many turns and declaring war, not just between declaring war and not declaring war.
That’s triple the escort units. Thanks for bringing it up and inspiring my (feeble i.e. not much use to the player) rationale. I assure you it irritated me, also.And by what logic does an armada of carriers have no greater aircraft capacity than a single carrier unit?
I suppose that makes sense, notwithstanding that the game already has dedicated missile cruiser and destroyer units. So I guess a carrier fleet has phantom versions of these ships in the game. Or something.That’s triple the escort units. Thanks for bringing it up and inspiring my (feeble i.e. not much use to the player) rationale. I assure you it irritated me, also.