Tarkhan
King
Emerald Melios said:Philosophical/Industrious is too powerful.
Irrelevant - They could disable custom leaders in MP, and this would no longer matter.
Emerald Melios said:Philosophical/Industrious is too powerful.
Well, I suppose that's true......Tarkhan said:Irrelevant - They could disable custom leaders in MP, and this would no longer matter.
Alistriwen said:I was actually making the exact point you just did. My point though was that my system compensates for the flaws in the game. I initially ran the game on a 5 - 6 year old computer. It worked with relatively few crashes, but slowed down tremendously as the game progressed.
Another thing I forgot to mention that I'd like to see would be better terrain generators. When you select continent formation for the world layout you usually get two large continents of relatively equal size and maybe one Island. It'd be nice to see more variety, a couple of continents perhaps with some smaller islands.
scottcstoness said:The SmartMap mod has some interesting options, very different feel from the Firaxis generation algorithms, and has lots of flexibility.
Tectonics does, but it has its own, predictable problems as far as gameplay goes. Since hills are almost always clumped together, sometimes you get a start position that has next to no production and little hope for ever getting a city with any sort of production. Or you could be stranded in mountain land with very little food and a crapload of hills you can't work unless you windmill them. The start positions seem pretty poor too. Like that Cyrus game where I got dumped in tundra...DrewBledsoe said:The smartmap does produce more variety in actual continent shapes, numbers and sizes, but I hate to say it, the content of these continents is just awful, it's like someone splatter painted them, a few blobs of jungle here, right by the tundra etc, it just looks random...
Does anyone know of any map generator that produces maps that are more "organic", for lack of a better word?
illram said:3) I cannot for the life of me find the option that allows me to see enemy fighter/bomber battles/raids. I can see enemy movements and fights w/ ground units, but all I get is a long list at the beginning of the turn of fighter interceptions and improvement bombings at the beginning of the turn in the modern era.
3a) On a related note, howabout letting the used fighters either remain in the air after they intercept, or making you select them next turn if they lost HP? They still remain on intercept but they are not flying circles around cities, so it's kind of confusing.
That's all I can think of right now. Is anyone from Firaxis reading this?