- Joined
- Mar 17, 2007
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- 9,306
Why should it be one of my top choices? Obviously it's civ-related, but what makes it better than Galactic Civilizations? Or any of the other newfangled games?
Also noticed there seems to be some compatibility problems with recent operating systems.I'm running Windows Vista on my laptop and am thinking of switching to XPI used to have Windows Vista, but now run XP, so ideally it would work on one (both?) of those.
^^It does run on XP! Not sure about Vista, got rid of it about the time I got Alpha Centauri.
And what's this "non-predefined unit" thing I'm reading about?
Does this mean I create my own units? Instead of having a Pikeman or a Knight I could build a Knight-jousting-with-a-Pike (or the more modern equivalent of my familiar CivIII choices)?
Also noticed there seems to be some compatibility problems with recent operating systems.
^^It does run on XP! Not sure about Vista, got rid of it about the time I got Alpha Centauri.
And what's this "non-predefined unit" thing I'm reading about?
Wikipedia said:Units and combat
A unit is made up from different parts such as chassis, weapon, armor, reactor, and special ability slots. As new technologies become available, old designs may be brought up to date and existing units upgraded.
Generally, only friendly units (your own or those of an ally) can occupy the same square. Enemy units must be eliminated in order to move into their square. Combat is usually initiated when a unit belonging to one faction attempts to enter a square occupied by a unit/units of a hostile faction. Many factors affect the outcome of combat, including:
The attacking unit's weapon rating;
The defending unit's armor rating;
The hit points of both units, determined by the type of reactor used;
The morale status of both units;
Any attack or defense modifiers brought about by base facilities, Secret Projects, faction abilities and terrain effects.
Researching certain new technologies unlocks progressively better equipment (weapons, armor and reactors). Possessing certain support infrastructure (such as Command Centers), creating units with certain special abilities (such as High Morale), and having a positive morale rating in social engineering will all confer morale bonuses to new units; conversely, a negative morale rating will incur morale penalties on new units. Also, gaining access to the mysterious alien monoliths that dot the planet or defeating enough enemies to gain experience will upgrade an existing unit's morale.
Does this mean I create my own units? Instead of having a Pikeman or a Knight I could build a Knight-jousting-with-a-Pike (or the more modern equivalent of my familiar CivIII choices)?