Punda The Panda
Chieftain
- Joined
- Jul 14, 2004
- Messages
- 26
Am I the only person who would like to see a small amount of well balanced civs, instead of piling them on haphazardly?
Of course I want to see Canada in the game. In fact, in order to accomplish the balancing act of game mechanics vs. the personal entertainment of including a whole whack of civs, they could have a group of civ archetypes (Asian, European, etc..), and each Civilization in the Archetype would play exactly the same.. but, have it's own flag, history, graphic and UU. (For example, Canada would play exactly the same as America, except Canada's UU would be named "The Mountie" and America's UU would the "Joe from Accounting")
The archetypes could be further separated from each other. They could have different shapes to their tech-trees, different units, and different buildings. This would be easier to implement and balance with a handful of basic archetypes.
For example, you could pick Asia as your archetype, and then pick from a long list of available countries that over history, would fit best into the Asian archetype, like Thailand, China, Japan, Vietnam, Korea, etc..
The European archetype could include France, England, Italy, Rome, (Not the same), Greece, Germany, Scotland, Ireland, Scandinavia..
The playing would be historically inaccurate, but people could play THEIR country, however small it may be (or in the case of Canada, large but widely ignored) while still having a balanced game with a bunch of different playing styles (No more 1st-tier/2nd-tier/3rd-tier whatnots)
Of course I want to see Canada in the game. In fact, in order to accomplish the balancing act of game mechanics vs. the personal entertainment of including a whole whack of civs, they could have a group of civ archetypes (Asian, European, etc..), and each Civilization in the Archetype would play exactly the same.. but, have it's own flag, history, graphic and UU. (For example, Canada would play exactly the same as America, except Canada's UU would be named "The Mountie" and America's UU would the "Joe from Accounting")
The archetypes could be further separated from each other. They could have different shapes to their tech-trees, different units, and different buildings. This would be easier to implement and balance with a handful of basic archetypes.
For example, you could pick Asia as your archetype, and then pick from a long list of available countries that over history, would fit best into the Asian archetype, like Thailand, China, Japan, Vietnam, Korea, etc..
The European archetype could include France, England, Italy, Rome, (Not the same), Greece, Germany, Scotland, Ireland, Scandinavia..
The playing would be historically inaccurate, but people could play THEIR country, however small it may be (or in the case of Canada, large but widely ignored) while still having a balanced game with a bunch of different playing styles (No more 1st-tier/2nd-tier/3rd-tier whatnots)