Curious as to what others think here. So far I'm mostly liking the changes. There's a lot of good here so I think the game is in a much better state (but I enjoyed it before so more good is just good):
- the new war support system makes much more sense calculating it per unit lost. Enjoying this change greatly, but the AI does keep offering surrender instantly as i could force demands and it forces me to choose between giving them 20 war support or me taking their terms...is that how it is supposed to work? Feels wrong that the turn I can force surrender they are the ones that can instead force peace. Happened in every war so far with this first game.
-The new text summarizing what we gain from an infrastructure is by far the BEST thing they have added. Makes me know exactly what is useful to me in a city and what is not. THANK YOU SO MUCH!! Same for the civic unlock conditions and any other UI improvments.
-New natural wonder effects are welcome to have! Makes these much less stale.
-This note: "War Score is not reset to zero anymore after a peace is concluded." seems wrong? When I declare peace War Support goes to zero for both sides. Am I just misunderstanding?
-New options and most other AI improvements seem to be noticeably good. I like that the AI won't suicide its militia units outside of walls that often, but they still REALLY love sorties when sieges are confirmed.
I definitely think that there are some things that could use more improvement (example: late game faith, would be nice to have religion as more interesting/more uses for faith, otherwise it's mostly a CB generator by that stage). I'm also a big fan of the Latin American cultures so far! Haven't yet got to try the free Mississippians, but the other 6 new cultures all seem to have good niches/perks without being way too OP or underpowered.
What do you guys think?
- the new war support system makes much more sense calculating it per unit lost. Enjoying this change greatly, but the AI does keep offering surrender instantly as i could force demands and it forces me to choose between giving them 20 war support or me taking their terms...is that how it is supposed to work? Feels wrong that the turn I can force surrender they are the ones that can instead force peace. Happened in every war so far with this first game.
-The new text summarizing what we gain from an infrastructure is by far the BEST thing they have added. Makes me know exactly what is useful to me in a city and what is not. THANK YOU SO MUCH!! Same for the civic unlock conditions and any other UI improvments.
-New natural wonder effects are welcome to have! Makes these much less stale.
-This note: "War Score is not reset to zero anymore after a peace is concluded." seems wrong? When I declare peace War Support goes to zero for both sides. Am I just misunderstanding?
-New options and most other AI improvements seem to be noticeably good. I like that the AI won't suicide its militia units outside of walls that often, but they still REALLY love sorties when sieges are confirmed.
I definitely think that there are some things that could use more improvement (example: late game faith, would be nice to have religion as more interesting/more uses for faith, otherwise it's mostly a CB generator by that stage). I'm also a big fan of the Latin American cultures so far! Haven't yet got to try the free Mississippians, but the other 6 new cultures all seem to have good niches/perks without being way too OP or underpowered.
What do you guys think?