After playing Civ for years now and getting constantly better and trying higher difficulties, I came to some insights that I want to share.
The game itself evolves mainly around the...
STARTING / EXPLORATION PHASE - "The Age of Excitement"
Right. This is probably why cracker's article on the early game is my favorite article of the War Academy.
Every move counts in this phase. You need to apply all your knowledge to
- maximize terrain benefits
- plan the layout of city placement
- trade tech and luxes
- when or if you want at all to start your first war
This phase covers the whole ancient era and often large parts of the Middle Ages.
THE TURNING POINT - The Age of Ascendance
This is often reached through a "golden trade" that brings you on par, ahead or at least close to the leading Civ in technology.
Your Economy is strong enough by now to compete with the AI's insane production boni on Emperor, Demigod and Deity - the higher levels in general.
This phase is often - even if you do not want to go to war - full of wars. The early landgrab is over, and you have already reached your maximum expansion potential. Further expansion is for all Civs only possible by war or culture flip.
Either you go for Space Race, Diplomatic Victory or you will plan your Conquests in this phase.
The Turning point can be reached in the early Middle Ages up to the middle of the Industrial Age. The sooner you get to this point, the better.
Next and final phase...
THE ENDGAME - The Age of Domination
Your Armies, Economy and/or Tech Superiority are unmatched. This phase rarely sees serious enemy AI-Civs. The game is already decided.
Only an enemy diplomatic victory by the UN or Space Race and the possibility of a cultural 20K City Victory on higher difficulties (Babylon is a prime candidate) could stop you.
C3C players who like to go to war will outproduce the enemy with Communism, more peaceful builders will probably stay in Republic or Democracy and be ahead in tech, build the Spaceship and will not trade tech or for high GPT cost, crippling the AI's research capability.
This is the most boring phase of the Civ game. You have lots of units to move, air power becomes a new key element, you have a wide arsenal of weaponry of all types up to nukes.
In the end, you win.
Only in rare occasions, and these are the most exciting games, I had to fight till the very end. This clearly shows how much emphasis Civ puts on your gameplay in the early phase. It does not even hurt to use governors in late stages of the game! You probably have already won.
This would be my personal wish for Civ4: Less emphasis on the early game starting phase, not so much dependency on sheer luck (river, 2 cows vs. Tundra, no luxes) of a good starting position.
Let's think about a way to make Civ4 challenging even after the "catchup"-phase!
The game itself evolves mainly around the...
STARTING / EXPLORATION PHASE - "The Age of Excitement"
Right. This is probably why cracker's article on the early game is my favorite article of the War Academy.
Every move counts in this phase. You need to apply all your knowledge to
- maximize terrain benefits
- plan the layout of city placement
- trade tech and luxes
- when or if you want at all to start your first war
This phase covers the whole ancient era and often large parts of the Middle Ages.
THE TURNING POINT - The Age of Ascendance
This is often reached through a "golden trade" that brings you on par, ahead or at least close to the leading Civ in technology.
Your Economy is strong enough by now to compete with the AI's insane production boni on Emperor, Demigod and Deity - the higher levels in general.
This phase is often - even if you do not want to go to war - full of wars. The early landgrab is over, and you have already reached your maximum expansion potential. Further expansion is for all Civs only possible by war or culture flip.
Either you go for Space Race, Diplomatic Victory or you will plan your Conquests in this phase.
The Turning point can be reached in the early Middle Ages up to the middle of the Industrial Age. The sooner you get to this point, the better.
Next and final phase...
THE ENDGAME - The Age of Domination
Your Armies, Economy and/or Tech Superiority are unmatched. This phase rarely sees serious enemy AI-Civs. The game is already decided.
Only an enemy diplomatic victory by the UN or Space Race and the possibility of a cultural 20K City Victory on higher difficulties (Babylon is a prime candidate) could stop you.
C3C players who like to go to war will outproduce the enemy with Communism, more peaceful builders will probably stay in Republic or Democracy and be ahead in tech, build the Spaceship and will not trade tech or for high GPT cost, crippling the AI's research capability.
This is the most boring phase of the Civ game. You have lots of units to move, air power becomes a new key element, you have a wide arsenal of weaponry of all types up to nukes.
In the end, you win.
Only in rare occasions, and these are the most exciting games, I had to fight till the very end. This clearly shows how much emphasis Civ puts on your gameplay in the early phase. It does not even hurt to use governors in late stages of the game! You probably have already won.
This would be my personal wish for Civ4: Less emphasis on the early game starting phase, not so much dependency on sheer luck (river, 2 cows vs. Tundra, no luxes) of a good starting position.
Let's think about a way to make Civ4 challenging even after the "catchup"-phase!