threaten AI for tech stealing

I was NC

Warlord
Joined
Jun 6, 2013
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163
When I steal a tech and the AI finds out, it can threaten me with war. In G&K there does not appear to be a way to do the same back when they steal one. Yes you can ask them to stop spying, or not forgive them when caught, but neither of those is the same. Of course declaring war is an option, but the computer does not understand a cause and effect relationship.

Has this changed in BNW? I'm not ready to buy it, but the ability to make the same threat could help tip the scales. Or maybe I've missed something.
 
Go into a diplomatic meeting with the offending leader, then select discuss. There you should see a "stop spying on me". Easy, and it's in G & K too.

They'll pretty much never do it, though, unless your army is significantly larger.
 
Right, I'm talking about the missing step afterwards. I ask the AI to stop spying on me, it says okay, and then takes a tech. I'd like to then say "If it happens again I'll DoW you." Just like they can to me. Instead there's nothing. Seems like the code is there, the programmers just need to copy it and switch the AI and human.
 
What I'm talking about is a screen which appears after I steal- the AI says do it again and I'll declare war. I'd like the same option.
 
I must just be misunderstanding.

You want to be -bound- into an agreement where you will automatically declare war on the AI after they steal a technology? Isn't that a bit limiting?

If all you want is the option to DoW an AI after a second tech steal, the button is right there, waiting to be pressed...
 
I must just be misunderstanding.

Yes. I'm familiar with the existing buttons. I'd like an additional one which makes the same statement the AI makes. It's not a binding outcome/contract but a threat. Simply declaring war is general, there is no clear cause and effect which can be discerned by the computer. Plus doing so can create a diplo hit.
 
Like I said, it's kind of implied that the current button does that.

I don't know much about programming, but understand something is either there or not. There's no subtleties like implications. Something about being binary. Now if you're saying the AI will in fact know the DoW is a result of the theft, then great. However I don't think that's it.
 
I don't know much about programming, but understand something is either there or not. There's no subtleties like implications. Something about being binary. Now if you're saying the AI will in fact know the DoW is a result of the theft, then great. However I don't think that's it.

As I imagine it, the current button is more of a contextual thing than anything. If you're ahead, feel free to press it and rattle your sword. If you're behind? beg to your betters, and maybe they'll show you mercy.

You kinda have to use your imagination on this. It does have some effect on the AI, since they'll actually do it alot of the times, but only after you tell them to, similar to the don't settle cities request/demand. It all depends on who you are, who they are, and what the circumstances of the game are. Could it use more depth to it? Certainly. But is that really the top priority for the current diplomatic system? No, nor should it be.

I think my point this entire time has been that you're complaining about something unbelievably niche and sort of irrelevant. If they steal a ton and piss you off, burn their capital to the ground, otherwise suck it up. Push the button if it gets annoying, and if they blow you off, nuke them. The computer is ground entirely in programmed AI logic, you, as the player, are not.

And just for clarification, when's the last time in human history powerful kingdoms went to war over technology being stolen? I'm not even sure such a button is even worth implementing, especially since you can't even trade techs, so it's not as if there's a peaceful, legitimate way to acquire another civs tech.
 
I don't know much about programming, but understand something is either there or not. There's no subtleties like implications. Something about being binary. Now if you're saying the AI will in fact know the DoW is a result of the theft, then great. However I don't think that's it.
The bit where the AI says "do this again and I'll declare war" is just the scripted text the game needs because something has to go in your window. It has no effect other than window dressing. The AI saying "stop spying or I'll cry" would mean exactly the same thing. Both of these mean exactly the same thing as you saying "stop spying on me," it's just that your text has to be shorter to fit into a button.

This is not at all like (as an example) the ability of the AI to ask you to poop or get off the pot when it sees your troops on its borders. That's actually something that is a diplomatic option that the AI has and you don't.
 
If you click the round message-button on the right of the screen that informs you of the theft, you get into a diplomatic session with said leader that allows you to threaten/denounce/dow them.
 
Thank you Poli. and Cer. for the helpful responses. I didn't know about what either of you had to say. Will definitely help me enjoy my next game.
 
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