Thunderfalls Build Queue - 3700BC (Part II)

What should Thunderfalls build first?

  • Warrior

    Votes: 7 43.8%
  • Settler

    Votes: 9 56.3%
  • Barracks

    Votes: 0 0.0%

  • Total voters
    16
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mordhiem

Quantum Physicist
Joined
Apr 16, 2002
Messages
633
General conversation has lead me to think that we will be building a settler here, but of course the vote decides.

I think we should build a settler and get settling elsewhere! If we could get a 2+ special site including the silk then that would help no end to our early development.

--EDIT--

Doh, forgot to place a poll on this thread. Errr, a little help mods? :)
 
After Turn16, the barbs can can appear. One thing to plan is the ability of the units to return to cities, if neccessary. At some point, we will need a double move unit on the road system in our core empire (not built yet, naturally). The horseman will do. That unit is the one that kills the Barb Leaders, and puts out fires (e.g., unhappiness).

With 3 NONEs, there is no worries with exploring and some happiness control. Just always count the # of turns to return to the respective city (e.g., the SSC needs something before size 3, which will occur in 10+1+15+1=27 turns.

Warriors make good explorers, but that Archer and Chariot can eradicate civ if they find one quick. :satan:
 
I think we ought to station the Archer in Thunder Falls, to
allow unimpeded settler production. Also, since Archie is only
1 move, he isn't going to speed up exploration that much,
seeing as how we already have the Chariot and Horse.
 
Au contraire, I say that we should send the archer to the capital so that we can build the Colossus without interference from those nasty red people. If the chariot comes across any worhtless tribes then we could send the archer to assist in any assault but for the time being I think that we need him more in the cities.
 
Build a settler - bring the archer back to keep order once we're past size 1. Then rush build the setler as soon as cash allows.

Two build sites to consider:

- the isthmus city site to the south looks good
- alternatively the potential two special to the NW
 
The first Settler is a priority -- if the Archer is necessary then so be it. After that, building Colossus in SSC seems to be everyone's priority. Move the new Settler to found a city on the green between our 2 cities.

Re SE exploration, we need to determine the land. Would a canal thru the isthmus be relevant, or not...
 
What!
I can't believe that you want a city between the two we already have. There will be a couple of spare squares there when both the first two are at max and I don't want a new city to impinge on the SSC's growth potential. Every workable square is needed so that we can make the most of our trade. I'm quite happy to put another city in the gap when we have colonised the rest of the continent but if it takes anything away from the SSC then it'd be a waste of time. I like the idea of an isthmus city, but agree with Gary that we should wait until we have uncovered more terrain before we start planning extra city sites. The usefulness of the canal city could be minimal and so that might cause us to reappraise. Besides, the first settler is some way off yet so we have plenty of time to explore properly. :goodjob:
 
I agree. The settlers being built in ThunderFalls should not be sent norht until the continent is full. Expand outwards.

However, what will the balance be between settlers for improvements and settlers for settling?

I often have each settler improve on square (either at the source city, or the target), but never really considered whether this was "optimal" or not. Although, I do think that a few more improvements (mining / irrigation) around Thunderfalls would be beneficial in the short-term to really crank the production / food upwards.
 
I agree the archer should be used as a garrison in one city or the other. Build a settler in that city and defence in the other just in case those pesky Barbs or a particularly mean Civ arrive!;)
 
At the moment, the archer should move west, since there may be an AI civ out there. Riot control will not be a factor in Regis Civitas for 10+1+15+1=27 days. If the archer moves west, and can return by then, all is well for happiness. The advantage to having the archer go west at first is not only for exploration, but mainly because it is a dominate unit this early in the game. If there is an AI civ out there, the Archer and the Chariot will defeat it easily, and remove that civ from the game early. If it is a small area out west, the Archer will be back in time. Either way, the Archer should be in position by assuming we have a war out west.... and keep an eye on the "range" (return date) of the archer to RC.
 
I like starlifter's plan to move the archer West, but keep track of when we might need him back. The other issue is when Thunderfalls might need a garrison. Regia Civitas is already building a warrior (I assume that will be the decision there) so is covered for now. The question here is whether to build a warrior before the settler. Which will be faster, to build a warrior first, then a settler, or to start building a settler first and plan on the second citizen playing guitar and singing :D
 
I believe we should send the Archer NE to the SSC. It may be 27 turns before unrest, but Barbs could appear sooner. The SSC could always use the additional FREE defense. It will save us having to build a unit 27 turns from now. The Chariot can handle the exploration duties to the west, and it is stronger than the Archer if AI is found there. That means we would build a Warrior in Thunder Falls first, then a Settler. :cool:
 
Now we have a poll!



I have merged both threads together :)
 
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