Tile suggestion

Sword Dancer

Chieftain
Joined
Mar 29, 2004
Messages
84
Location
Victoria BC, Canada
I am getting a bit tired of the square grid, and think that the map could be better portrayed as a hex grid. That way city and cultural radii will be (generally) circular, you don't have to worry about trying to fit a city into a jigsaw puzzle of competing city footprints. The only real difficulty will be that at city start, the footprint will be 7 tiles, as opposed to 9, and the full city footprint (after the first cultural expansion) would be 19 tiles, as opposed to 21. These differences could be easily offset by increasing the production in the center tile in 2 stages: One when the city is first settled, and the other when the first cultural expansion occurs.
 
Yep. Let's just stay with square tiles. Personally, I like hex tiles better than square tiles, but square tiles make Civ great.
 
It wouldn't have to be squares or hexes, they could divide the map into differently shaped and sized provinces.
 
Loppan,
wouldn't that make the game look like some sort of Risk board? what would it be based on? Productivity areas, food areas? could be cool, but would have a big impact on what civ is I think ...
 
Loppan,
wouldn't that make the game look like some sort of Risk board? what would it be based on? Productivity areas, food areas? could be cool, but would have a big impact on what civ is I think ...

It probably would have a too big impact in civ as it is now, but in civ5 maybe. The food and productivity areas have already been critisized for being unrealistic so they might change in the future anyway.
If they made small provinces (not risksized) instead the map would become more dynamic than it is now, with strategic chokepoints and more realistic borderlines that you would try to find and defend.
 
I'm completely in favor of hexes as they allow much more freedom for things like battle maneuvers and sieges, as well as a more radial city support area. But I do understand the majority would rather stay with grids. Even so, I wish that we had the ability to rotate the game map. Sometimes getting a fresh perspective would help plan expansion or war strategies. It would also make the change to 3D (has this been confirmed yet) much easier to deal with.

-Elgalad
 
3D has been confirmed for about 6 months now.
 
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