This is "must know" information for all civfanatics.
All the following analysis is credited to Andrew Kanaber of Queen's College, Cambridge. I've distilled it to the essential figures civfanatics need to know, and I've added the Wonder note. Andrew's detailed mathematics can be found at http://www.adk24.ucam.org/civ2.html
<u>When to build Libraries, Universities or Research Labs?</u>
Boosting your science output by building these city improvements doesn't always work. The improvements take gold to maintain and if you build them at the wrong time you have to increase your tax rate and decrease your science rate! Of course they do have the advantage of being selective. The following are rules of thumb for when it is advantageous:
* Libraries 3 or more beakers, or when you have the Adam Smith Wonder.
* Universities 12 or more beakers.
* Research Labs 15 or more beakers.
<u>When to build Marketplaces, Banks or Stock Exchanges?</u>
This is simpler:
* Marketplaces 2 or more gold, or when you have the Adam Smith Wonder.
* Banks 9 or more gold.
* Stock Exchange 16 or more gold.
<u>When to build Temples, Colosseums or Cathedrals?</u>
Removing unhappiness by building these city improvements isn't always the best thing. Sometimes it's better to increase the luxury rate, those these improvements do have the advantage of being selective. The figures below assume the a cathedral is a "3" effect, that is any -1 effect of Communism has been negated by the +1 effect of Theology, and that you do not have a Fundamentalist government:
* Temples are always beneficial, especially when you have the Adam Smith Wonder.
* If your city has a Bank: Colusseums and Cathedrals work as well as luxuries.
* If your city has a Stock Exchange: Luxuries work better than Colusseums and Cathedrals!
<u>When to build Factories?</u>
This is simple too:
* Factories 5 or more shields
All the following analysis is credited to Andrew Kanaber of Queen's College, Cambridge. I've distilled it to the essential figures civfanatics need to know, and I've added the Wonder note. Andrew's detailed mathematics can be found at http://www.adk24.ucam.org/civ2.html
<u>When to build Libraries, Universities or Research Labs?</u>
Boosting your science output by building these city improvements doesn't always work. The improvements take gold to maintain and if you build them at the wrong time you have to increase your tax rate and decrease your science rate! Of course they do have the advantage of being selective. The following are rules of thumb for when it is advantageous:
* Libraries 3 or more beakers, or when you have the Adam Smith Wonder.
* Universities 12 or more beakers.
* Research Labs 15 or more beakers.
<u>When to build Marketplaces, Banks or Stock Exchanges?</u>
This is simpler:
* Marketplaces 2 or more gold, or when you have the Adam Smith Wonder.
* Banks 9 or more gold.
* Stock Exchange 16 or more gold.
<u>When to build Temples, Colosseums or Cathedrals?</u>
Removing unhappiness by building these city improvements isn't always the best thing. Sometimes it's better to increase the luxury rate, those these improvements do have the advantage of being selective. The figures below assume the a cathedral is a "3" effect, that is any -1 effect of Communism has been negated by the +1 effect of Theology, and that you do not have a Fundamentalist government:
* Temples are always beneficial, especially when you have the Adam Smith Wonder.
* If your city has a Bank: Colusseums and Cathedrals work as well as luxuries.
* If your city has a Stock Exchange: Luxuries work better than Colusseums and Cathedrals!
<u>When to build Factories?</u>
This is simple too:
* Factories 5 or more shields