void CvGame::setFinalInitialized(bool bNewValue)
{
PROFILE_FUNC();
int iI;
if (isFinalInitialized() != bNewValue)
{
m_bFinalInitialized = bNewValue;
if (isFinalInitialized())
{
updatePlotGroups();
[B]gDLL->getEngineIFace()->toggleResourceLayer();[/B]