Too MUCH Pollution...

TIMechaSonic

Chieftain
Joined
Dec 23, 2003
Messages
8
There is waaaaay too much pollution in my civilization. I've done everything I can to control it -- built recycling centers and mass transit systems in all my cities, put my workers to work cleaning it up the moment it showed its vile face in my territory, what have you. But still, it has contributed to global warming -- even though it never stays on the map when it comes my turn -- and has turned my grasslands into plains, my plains into deserts... I'm thoroughly sick of it all.

I'm done with it. I'm through. There's got to be a way to stop this. A trainer, a mod, ANYTHING to make this rampaging, destructive, unstoppable force subside. What can I do?
 
This may be a bad strategy, but I wait until I have recycling plants to build factories, and then usually build the recycling plant first.
 
Global warming is not caused by polution on the ground. It is caused by the total 'triangles' in the world. Even if you are being concientious (and it sounds like you are), the other teams in the worls may not be. It is global warming.

I'd recommend going to war and wiping out those evil polluters. :)
 
Originally posted by warpstorm
Global warming is not caused by polution on the ground. It is caused by the total 'triangles' in the world. Even if you are being concientious (and it sounds like you are), the other teams in the worls may not be. It is global warming.
[..]

What gives me the idea, that there should be the possibility to detect the pollutionist (?) and to ask/bribe/force him at the foreign affairs screen to reduce pollution.
Since reduction in many cases would mean reduction of production capacity as well, this should be rather expansive, if you would have to bribe him for doing so. But there should be an option to threaten him:
"If you do not comply, then we will take one town of yours."
"If you do not comply, then we will go to war with your humble nation"
"If you do not comply, then we will be very, very angry and we will wait for the UN council. In the meantime we will formulate a resolution, convicting your behaviour - maybe even with strong words!"
"If you do not comply, we will pollute even faster than you, since we are living at the open ocean's shores. Ahhhhh...???"

(please mark your choice)
 
I'm afraid I'm the main polluter in the world, though. I'm a modern nation of more than seventy cities while they're all pre-industrial...

Can I set it so there's no pollution in CivMod or anything?
 
You can make it so improvements don't cause pollution, but I don't think there's any way to keep a size 13+ cities from producing pollution.

It depends on the exact conditions, but I usually just build factories and hospitals in a few cities, depending on my ability to manage their pollution.
 
Don't launch nukes.
 
Actually, if you use alot of police specialists, the pollution will decrease. When I have a city that is kicking out alot of waste, I convert all my specialists to police and it gets MUCH better.

Well, heck I just relized this is the general forum, so this only applies if you have conquests.
 
There's a simple way to remove global warming from the game using the editor. Go to rules and then 'Terrain' tab, and select 'none' under pollution effect for each given type. Your cities will still pollute certain tiles, but global warming will never occur.

Note that I haven't tested this, but in theory it should work.
 
You could mod the effects of global warming in the editor. You can determine which terrain a terrain shifts to. If you made it shift to itself, you'd still have global warming, but it wouldn't do anything.
 
Best thing to do is just build factories and hospitals in your best core cities until you get recycling centers and mass transit systems. About 30 workers and railroads seems to do the trick and the pollution isn't as bad, but still annoying.
 
I know its a pain, but its best if you use workers on MANUAL to clean pollution. Automated workers generally only assign two workers to each pollution tile, so it can take several turns to clean it up. With gangs of workers, you can do it much more efficiently - get four or more under democracy with replaceable parts, and you can clear pollution off flat ground in one turn. :)
 
Originally posted by ainwood
I know its a pain, but its best if you use workers on MANUAL to clean pollution. Automated workers generally only assign two workers to each pollution tile, so it can take several turns to clean it up. With gangs of workers, you can do it much more efficiently - get four or more under democracy with replaceable parts, and you can clear pollution off flat ground in one turn. :)

Using C3C v1.14 by setting working on auto do not alter they will definitely gang up on damaged tiles. When finished they will go back to a nearby city and sleep and will get out again when the next one pops up. This is of course after all my railroads are in.

I suspect this was tweaked.
 
Pollution used to be a major problem with civ, now it seems reasonable. Keys are:

1. only build coal plants when you need them
2. clean up pollution almost immediately
3. switch to hydro/nuclear power as soon as possible
4. when hugh metros, add mass transit
5. remove coal plants after you have hydro/nuclear. Many players forget to remove old plants after upgraded and old plants add no value but cost maintenance and generate pollution.
6. have enough workers to clean up pollution.

==PF
 
Planetfall might be on to something. Coal Plants? Drop them if you have them/can, but I doubt that is an issue since you sound like you have the Hoover Damn.

As memtioned before, if you don't have enough workers to remove it all the turn it appears, build more.

Further, I've never read anything as to when it calculates GW based upon the # of pollution squares in the game. If it generates all of them before if calcs GW (you still get pollution even if your cleaning all the tiles each turn), then here is a different strategy:

Since you have 70 cities, you probably have many that are (or nearly are) totally corrupt. Sell all pollution producing improvements in these cities.

You might also gain from moving up in difficulty if your modern with 70+ cities and they are pre-industrial. It will alleviate your problem and potentially make the game more fun.
 
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