naf4ever
Dread Lord
I havent seen too much posted on this lately, but currently in Civ 3 there is seems to be no tough choices to be made at all regarding what to do with forest and jungle squares,,, clear them, duh. I like it when theres tough choices to be made, it means there is more strategy involved. Heres what could be done:
After the discovery of Automobile squares in the cities radius should produce happiness to reflect the fact that a lot of people who own cars now seek thier recreation outside of the immediet city and increased trade to represent tourism. Forest squares, jungles (think rainforests), rivers, water squares and perhaps even swamps (think Everglades) could all produce happiness and/or trade after automobile is researched. Basically there should be a point and reason to simply not convert everything to flatlands. I mean really i would think a city surrounded by nothing but grasslands with mines on them would be a very depressed and sad place to live in. In addition the same could be done for hills and mountains, symbolic of outdoors activities and skiing, but on a national level. Say you have a city like Aspen, surrounded by nothing but mountains and hills. Perhaps there could be a small wonder you could build there that makes the city give happy faces nationwide based on the number of non-plain/grassland/floodplain tile that it contains. Which means the same concept could be applied to some city that is surrounded by nothing but ocean,, like a beach getaway.
Also right now theres no point to not build a factory in almost every city that has moderate production. Perhaps they could alter pollution to lower the happiness level of forests and rivers provide.... Also in regards to the environment. I'd love to see a feature where forest or jungle squares that are original (meaning you havent cut them down and replanted other trees over them) eventually turn into "old growth forests" or tropical rainforests (for the jungles), maybe after a few thousand years of game time. These squares could generate even more happiness and trade from tourism and perhaps even help out with science, like herbs and pharmaceuticals from rainforests.
Lastly the above concepts will only be useful if there is more of an incentive for players to make thier people happy. Currently there is no point right now besides your score to really make people happy. Usually if i have a city of 18, 6 are happy, 6 are content and 6 are unhappy. there is no point for me to build other improvements to make them all happy unless im simply trying to win via the score. Maybe they could make it so happy people are little more productive, or generate more culture, or in a democracy the more people that are happy and approve of you the easier it is to do things like go to war..
Any other ideas on these...
After the discovery of Automobile squares in the cities radius should produce happiness to reflect the fact that a lot of people who own cars now seek thier recreation outside of the immediet city and increased trade to represent tourism. Forest squares, jungles (think rainforests), rivers, water squares and perhaps even swamps (think Everglades) could all produce happiness and/or trade after automobile is researched. Basically there should be a point and reason to simply not convert everything to flatlands. I mean really i would think a city surrounded by nothing but grasslands with mines on them would be a very depressed and sad place to live in. In addition the same could be done for hills and mountains, symbolic of outdoors activities and skiing, but on a national level. Say you have a city like Aspen, surrounded by nothing but mountains and hills. Perhaps there could be a small wonder you could build there that makes the city give happy faces nationwide based on the number of non-plain/grassland/floodplain tile that it contains. Which means the same concept could be applied to some city that is surrounded by nothing but ocean,, like a beach getaway.
Also right now theres no point to not build a factory in almost every city that has moderate production. Perhaps they could alter pollution to lower the happiness level of forests and rivers provide.... Also in regards to the environment. I'd love to see a feature where forest or jungle squares that are original (meaning you havent cut them down and replanted other trees over them) eventually turn into "old growth forests" or tropical rainforests (for the jungles), maybe after a few thousand years of game time. These squares could generate even more happiness and trade from tourism and perhaps even help out with science, like herbs and pharmaceuticals from rainforests.
Lastly the above concepts will only be useful if there is more of an incentive for players to make thier people happy. Currently there is no point right now besides your score to really make people happy. Usually if i have a city of 18, 6 are happy, 6 are content and 6 are unhappy. there is no point for me to build other improvements to make them all happy unless im simply trying to win via the score. Maybe they could make it so happy people are little more productive, or generate more culture, or in a democracy the more people that are happy and approve of you the easier it is to do things like go to war..
Any other ideas on these...