Mewtarthio said:It's just that an arbitrary cap seems too, well, arbitrary. There shouldn't be a hardcoded limit on stack size, but there should be penalites to making stacks too large (ie Collateral Damage). Also, what happens when a city reaches its unit max and wants to build another unit?
vilemerchant said:There's some nice ideas here for sure, but as far as modding the game goes, how would you teach the AI to know how to take advantage of the altered rules? We might end up with a game that the AI has no freakin idea how to play![]()