Yeah, the change is listed for 22d
Took me some time, but I think it was worth it. There is one minor issue - unclaimed twons etc. have the art of the first player, usually the human one.
It can be argued both ways, but I think civ element has more influence on city looks than religion. I have kept it for farms and mines, plus the base of cities should still change according to religion.
Also, Kael once said religion art was just a placeholder till civ one can be added and then he added it for cities. I just change towns to fit.
Unfortunatelly, the change is not an easy one. You have to edit PlotLsystem.xml and it is tedious job. You can try to use FfH unchanged one, but you will get some problems - like reagents & gulgram art not working properly.
Edit:
Yeah but one thing I don't like is the Enclave graphic (unless it has been changed). Because when I played a very good game with the Kurios one day, I had a neat "sea" of towns all around my capital and then they upgraded to Enclaves, ruining all that perfect scene
The current Enclave graphics is already changed from FfH one - it was the one I use for sacred arc, mercurian pagan temple.
But I may try to prepare something more Kurio-style, looking like a small city, a bit like pirate port art. What should I put in the middle to make it enclave-like...?