I love SimTower, it's a classic. But it's unfortunate that the interface does not hint new players about the importance of elevator management.
Similarly, trade management seems very important in CivBE. Maybe the cues are there but I didn't notice them, until occasionally I saw very high yields.
I *think* it's there to bring back city specialisation that people loved in Civ4 and was absent in Civ5. Except the transfer of food and production made it easier than in Civ4, where non-production cities had difficulty building national wonders (exclude tile sharing, that's HoF-level stuff).
This thread is an absolute eye-opener. My builder victories are close to 200 turns, but I can never break the 200-barrier. Maybe trade route management will give me that extra push.
If I understand this thread correctly, this should work:
- Wave 0: spam farms in capital, add biowells as needed later.
- Wave 1: capital sends convoy to 2 coastal production cities (2TR). Production cities trade external (4TR), gain science to clear worker and improvement techs. Coastal, because trade.
- Wave 2: capital sends to 3 specialist cities (3TR). 3 specialist cities each send to 3 production cities (9TR). 3 production cities send one each to capital (3TR) and the rest external (6TR). Production cities need more production to complete all the production-enhancing buildings. The victory tile improvement takes ages and wonders are nice.
- Wave 3 endgame: capital sends to 3 production cities, enable the latter to work a couple more production tiles (3TR). 3 production cities each send to 3 specialist city (9TR) to help out with other production. Like, mindstems(harmony), units(supremacy), workers for magrails(purity), or orbital lasers(contact; are you really counting on gunners to hold out versus CNDRs?)