sman1975
Emperor
Hello,
Am working on a scenario mod, and wanted to provide the player civs some trade units at the start of the scenario. Used a cargo ship, saw some surprising numbers:
I established a trade route - just to check - and yes, these routes really do yield -110530 research a turn!
No gold for you!!!!
I didn't establish any more routes, and by Game Turn 1, the numbers magically returned to the positive numbers that looked more or less like they should.
I realize this has something to do with the game not being set up to accommodate cargo ships sailing on GT 0. But Caravans also yield some interesting numbers, too:
Fair enough. But short of using LUA to spawn cargo units on GT 1, does anyone have any ideas about how to provide "safe" cargo units at game start?
Thanks!
Am working on a scenario mod, and wanted to provide the player civs some trade units at the start of the scenario. Used a cargo ship, saw some surprising numbers:

I established a trade route - just to check - and yes, these routes really do yield -110530 research a turn!
No gold for you!!!!

I didn't establish any more routes, and by Game Turn 1, the numbers magically returned to the positive numbers that looked more or less like they should.
I realize this has something to do with the game not being set up to accommodate cargo ships sailing on GT 0. But Caravans also yield some interesting numbers, too:

Fair enough. But short of using LUA to spawn cargo units on GT 1, does anyone have any ideas about how to provide "safe" cargo units at game start?
Thanks!