TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Deity level with max number of AI components. Something I've been struggling to win for awhile. I usually can keep up with techs sorta at first. But when AI has contact with all other AI it trades me to the dust. It also expands into my area at warp speed.
Its difficult. AI seems to be able to produce twice the towns as me. Or it simply starts out with alot of settlers(don't recall what the bonuses on deity area) And it starts out and can generate alot of troops fast where I'm just struggling to make settlers.
I produced two curraghs (which I sent in opposite directions to circle the continent) and a number of warriors which explored and attempted to take a couple barb camps but were defeated each time (even being vet from bad barb hut pops) As well as a hopolite for defense (rushed it in with a well timed forest chop I think)
I'm going to rush the temple at the bottom there with 1 pop cost. Recently did a 1 pop rush of settler in food rich but not so rich in shields sparta. Probably will switch to library build in Corinth(scientific) or perhaps settler. I know I shouldn't build buildings like this when still expanding. But I can't afford to take on germany still expanding either. Even if those towns buit units I can't afford to take on germany yet. But I don't want those cities to flip. Plus spains huge expansion leaving many gaps in its nation has me worried. Its really going to have the market on resources. Can't afford to take on em both!
But I don't want to have those towns flip either. BTW thermapylae was built to trade its extra resource. Germany demanded it from me the moment A road was completed to capital which I gave into, but at least germany got happy with me quick (and being a gpt type trade the happiness with me should last awhile) Hopefully I can trade it after the 20 turns end.
Heres the practical area I have to expand into.
Heres the spaces spain left in its expansion that I could expand into but it will be tough.
Not to mention I'll be bumping shoulders with alot of other nations cities at once and be badly spread out.
Anyways I circled the glob and my curraghs met on the other side on that island being claimed by portigues. First one attempted a ocean crossing and failed. But I saw the domain of another nation so I risked the other one. It got close enough to get one contact, but then sunk in its sea.(strangely that AI nation was already liking me, where deity level nations usually start off annoyed)
I recently got litteracy. Everyone else is illiterate (if you need any more proof of AI stupidity. Not that being illiterate makes you stupid, but I'm just trying to be funny
) My overseas contact has different tech then the nations on my continent. I could unique tech trade hopefully up to par.
BUT.. having the contact of only 1 nation over seas I don't want to trade techs between the still isolated AI. If I trade with that one nation it'll virtually give it away to everyone else there. Which means AI leaves me in the dust faster and gets closer to the point where it can contact the others. I want more contacts.
BTW how long before AI will cross that bit of ocean? Do I have until astronomy?(I think the ship from astronomy can cross two ocean squares without risk of sinking, which is what AI waits for, a no sink risk journey?)
Anyways, should I trade techs among the continents? Or just on my continent? How can I tell when nation on my content has reached the point where it can cross and trade?(when your behind in tech you can't tell how far the AI has researched)
Should I wait to trade with over seas nation? Should I trade for map making even though law is cheaper and more unique/tradable? (AI is still building map makings GW) Should I change my caps settler build to galley?(same shield, it will be completed in one turn) Should I make a harbor to then make a vetern galley? Don't veteran galleys have less chance of sinking? But is the reduced sinking risk (if it does reduce it) enough to be worth it?
But then I'll slow down my growth and I only have a small window to try to claim more land. But then claiming that land might risk might risk war leaving me at the bottom of a dogpile rather then another nation (and reducing trade opportunities as well) I sure wish AI would get warish soon with one another.
I can't really claim any land west without going to war, so I need to circle the continent again to get to that island to try another crossing. Should I send a galley east instead even though I don't know of any decent crossing points there?
Such tough choices! Heres the save.
http://forums.civfanatics.com/uploads/59003/Overseas_trading.SAV
Its difficult. AI seems to be able to produce twice the towns as me. Or it simply starts out with alot of settlers(don't recall what the bonuses on deity area) And it starts out and can generate alot of troops fast where I'm just struggling to make settlers.
Spoiler My nation :

I produced two curraghs (which I sent in opposite directions to circle the continent) and a number of warriors which explored and attempted to take a couple barb camps but were defeated each time (even being vet from bad barb hut pops) As well as a hopolite for defense (rushed it in with a well timed forest chop I think)
I'm going to rush the temple at the bottom there with 1 pop cost. Recently did a 1 pop rush of settler in food rich but not so rich in shields sparta. Probably will switch to library build in Corinth(scientific) or perhaps settler. I know I shouldn't build buildings like this when still expanding. But I can't afford to take on germany still expanding either. Even if those towns buit units I can't afford to take on germany yet. But I don't want those cities to flip. Plus spains huge expansion leaving many gaps in its nation has me worried. Its really going to have the market on resources. Can't afford to take on em both!
But I don't want to have those towns flip either. BTW thermapylae was built to trade its extra resource. Germany demanded it from me the moment A road was completed to capital which I gave into, but at least germany got happy with me quick (and being a gpt type trade the happiness with me should last awhile) Hopefully I can trade it after the 20 turns end.
Heres the practical area I have to expand into.
Spoiler area to expand into :

Heres the spaces spain left in its expansion that I could expand into but it will be tough.
Spoiler Tough area to expand into left by spain :

Not to mention I'll be bumping shoulders with alot of other nations cities at once and be badly spread out.
Anyways I circled the glob and my curraghs met on the other side on that island being claimed by portigues. First one attempted a ocean crossing and failed. But I saw the domain of another nation so I risked the other one. It got close enough to get one contact, but then sunk in its sea.(strangely that AI nation was already liking me, where deity level nations usually start off annoyed)
Spoiler the difficult long journey to get the other contacts :

I recently got litteracy. Everyone else is illiterate (if you need any more proof of AI stupidity. Not that being illiterate makes you stupid, but I'm just trying to be funny

BUT.. having the contact of only 1 nation over seas I don't want to trade techs between the still isolated AI. If I trade with that one nation it'll virtually give it away to everyone else there. Which means AI leaves me in the dust faster and gets closer to the point where it can contact the others. I want more contacts.
BTW how long before AI will cross that bit of ocean? Do I have until astronomy?(I think the ship from astronomy can cross two ocean squares without risk of sinking, which is what AI waits for, a no sink risk journey?)
Anyways, should I trade techs among the continents? Or just on my continent? How can I tell when nation on my content has reached the point where it can cross and trade?(when your behind in tech you can't tell how far the AI has researched)
Should I wait to trade with over seas nation? Should I trade for map making even though law is cheaper and more unique/tradable? (AI is still building map makings GW) Should I change my caps settler build to galley?(same shield, it will be completed in one turn) Should I make a harbor to then make a vetern galley? Don't veteran galleys have less chance of sinking? But is the reduced sinking risk (if it does reduce it) enough to be worth it?
But then I'll slow down my growth and I only have a small window to try to claim more land. But then claiming that land might risk might risk war leaving me at the bottom of a dogpile rather then another nation (and reducing trade opportunities as well) I sure wish AI would get warish soon with one another.
I can't really claim any land west without going to war, so I need to circle the continent again to get to that island to try another crossing. Should I send a galley east instead even though I don't know of any decent crossing points there?
Such tough choices! Heres the save.
http://forums.civfanatics.com/uploads/59003/Overseas_trading.SAV