IMBC2
"Friends of Eidolon" lead
- Joined
- Aug 17, 2006
- Messages
- 79
With over 35 cities by AD 700, I am a Democracy that has discovered Communism, about to finish Theology (bye bye Oracle), and going for Espionage to turn all my diplos into spies.
I am astounded by a few posters who say that they've got a 100 cities BEFORE 1 AD on the most difficult level of play and are cranking out 2-3 discoveries PER TURN! I am further astounded by one poster who has an empire the size of mine, but is also somehow managing to get 2-3 discoveries PER TURN!
I am playing on a large map with 7 civs, my Senate has declared peace with Japan and the Vikings (but I still incite revolts
) on super easy level. I am building my cities very close together and even thought my Barbarian settings are "Restless tribes", I still do not hear much from them.
As an experiment, I decided to see what would happen if I set my science rate to 100% of all revenues. Even so, I can barely manage to get 3 discoveries every 4 turns, given that I don't bankrupt myself in the process. From the posts that I have read here and at Apolyton, I feel that with more efficient trading methods, I could be achieving the same science result (2-3 new techs per turn) as these super democracies of these great players.
Here is my current trading "strategy":
I have most of my towns connected by roads (but not railroads). Whenever I create a trade freight, I always trade with the town closest to me since the freight will usually arrive in one turn, regardless of whether the good is demanded by the destination city or not. This gives me instant science as well as cash. I also do food caravans because I had taken advantage of the nasty food caravan trick and have cities with a hunger of 5 or more. I really don't want any population decreases right now. My largest city is size 25. What I am hoping for is that once these cancerously large cities have citizens working each of the 20 squares around their town, I can make infinite scientists out of new citizens that result from city growth.
I am currently NOT trading with any AI cities at the moment as I am concerned about giving trade to the AI nation and I prefer to bribe/subvert them on first contact anyway. With my overeager-for-peace Senate signing treaties behind my back and my tech advantage, they certainly are ripe for the bribing.
My future plan is that when I have Flight and airports in all my cities, I can airlift caravans directly to where their goods are demanded (my towns only as the AI is so far behind me technologically).
Does anyone have any advice on how I can trade better to further optimize my science output?
I am astounded by a few posters who say that they've got a 100 cities BEFORE 1 AD on the most difficult level of play and are cranking out 2-3 discoveries PER TURN! I am further astounded by one poster who has an empire the size of mine, but is also somehow managing to get 2-3 discoveries PER TURN!
I am playing on a large map with 7 civs, my Senate has declared peace with Japan and the Vikings (but I still incite revolts

As an experiment, I decided to see what would happen if I set my science rate to 100% of all revenues. Even so, I can barely manage to get 3 discoveries every 4 turns, given that I don't bankrupt myself in the process. From the posts that I have read here and at Apolyton, I feel that with more efficient trading methods, I could be achieving the same science result (2-3 new techs per turn) as these super democracies of these great players.
Here is my current trading "strategy":
I have most of my towns connected by roads (but not railroads). Whenever I create a trade freight, I always trade with the town closest to me since the freight will usually arrive in one turn, regardless of whether the good is demanded by the destination city or not. This gives me instant science as well as cash. I also do food caravans because I had taken advantage of the nasty food caravan trick and have cities with a hunger of 5 or more. I really don't want any population decreases right now. My largest city is size 25. What I am hoping for is that once these cancerously large cities have citizens working each of the 20 squares around their town, I can make infinite scientists out of new citizens that result from city growth.
I am currently NOT trading with any AI cities at the moment as I am concerned about giving trade to the AI nation and I prefer to bribe/subvert them on first contact anyway. With my overeager-for-peace Senate signing treaties behind my back and my tech advantage, they certainly are ripe for the bribing.
My future plan is that when I have Flight and airports in all my cities, I can airlift caravans directly to where their goods are demanded (my towns only as the AI is so far behind me technologically).
Does anyone have any advice on how I can trade better to further optimize my science output?