So I'm making a mod. Kinda looked over the trait table and saw an unused attribute for terrain type, so decided to try it out. Turns out either it doesn't work, or I'm doing something wrong. What I'm trying to do is modify it so the leader with this trait increases the yield for mountain (which is currently nothing) to +1 faith and +1 food. Here's what I have right now. Help?
edit: While we're here, the second part of this trait was going to enable the ability to purchase Settlers with faith. Any ideas for tackling that?
Spoiler :
Code:
<Table name="Trait_TerrainsYieldChange">
<Column name="TraitType" type="text" reference="Traits(Type)"/>
<Column name="TerrainType" type="text"/>
<Column name="YieldType" type="text" reference="Yields(Type)"/>
<Column name="Yield" type="integer"/>
</Table>
<Trait_TerrainsYieldChange>
<Row>
<TraitType>TRAIT_THIS_IS_THE_PLACE</TraitType>
<TerrainType>TERRAIN_MOUNTAIN</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TraitType>TRAIT_THIS_IS_THE_PLACE</TraitType>
<TerrainType>TERRAIN_MOUNTAIN</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Trait_TerrainsYieldChange>
edit: While we're here, the second part of this trait was going to enable the ability to purchase Settlers with faith. Any ideas for tackling that?