ShADoW^HawK
The Shanksta Ganksta
I think one feature that should be implemented into Civ4 is the ability to set up traps and the ability for certain units to detect traps. Of course, if your units aren't well informed (or aren't paying attention), they can get caught into a trap, even your own trap! These traps would vary from taking 1 (out of 4 or 5) Hp point away all the way up to the trap killing the unit, depending on the technology and the amount of time invested in setting up the trap (which would be done by a worker/engineer).
I would also like to see the use of natural weapons and the possibility to mix attacks to surprise the enemy. For example, in Troy, I loved how they fired arrows that lit the ground on fire, and all the Greeks thought they were stupid and missed, and then bolders rolled and caught on fire when they passed over the arrows that were set on fire. That would be great to do. If I could have a unit be hiding in a moundtain and then he would, instead of going off directly, he would try pushing a loose bolder off of the mountain or something to crush the other units. Also, it would be great to have, say, my archer being followed by swordsman, and he would sprint into the forest where they wouldn't be able to see him, and then he would stand on one side of an unknown quicksand, and when the other swordsman would try and cross that area, some of them would be killed by the quicksand. These features of natural weapons would add a lot more strategy to the game.
Also, the spys could be implemented into both of these features, where you could use covert ops to discover where the traps and natural dangers are, helping the spy's user to be more prepared and aware.
I think that both of these features would improve the amount of strategy applied to the game tremendously, and wouldn't only make people that have Modern Armor's (and other good things) first be the best.
I would also like to see the use of natural weapons and the possibility to mix attacks to surprise the enemy. For example, in Troy, I loved how they fired arrows that lit the ground on fire, and all the Greeks thought they were stupid and missed, and then bolders rolled and caught on fire when they passed over the arrows that were set on fire. That would be great to do. If I could have a unit be hiding in a moundtain and then he would, instead of going off directly, he would try pushing a loose bolder off of the mountain or something to crush the other units. Also, it would be great to have, say, my archer being followed by swordsman, and he would sprint into the forest where they wouldn't be able to see him, and then he would stand on one side of an unknown quicksand, and when the other swordsman would try and cross that area, some of them would be killed by the quicksand. These features of natural weapons would add a lot more strategy to the game.
Also, the spys could be implemented into both of these features, where you could use covert ops to discover where the traps and natural dangers are, helping the spy's user to be more prepared and aware.
I think that both of these features would improve the amount of strategy applied to the game tremendously, and wouldn't only make people that have Modern Armor's (and other good things) first be the best.