renegadechicken
Warlord
I'd like to create an event that triggers when a unit is killed (think back to the "glory days" of Civ II, like in the Verne scenario). This is my attempt to code a check for such an event:
def canTriggerAlienMenaceKilled(argsList):
Am I on the right track?
Spoiler :
def canTriggerAlienMenaceKilled(argsList):
kTriggeredData = argsList[0]
player = gc.getPlayer(kTriggeredData.ePlayer)
unit = unit.getUnitType() == gc.getInfoTypeForString('UNIT_GUARDIAN')
if unit.onUnitKilled:
return true
return false
Am I on the right track?
