Trophy Effects

mindlar

Warlord
Joined
May 13, 2004
Messages
162
Kael had mentioned that the trophies were going to have an effect on the game, I just can't seem to find any effects from the few that I have accumulated.

Has anyone found any yet, and if so what are they?
 
They will have an effect on game play, but not until Shadow and Ice. Right now it's just in to make sure it will work.
 
How on earth can you have already a few while I couldn't even yet finish one standard match? Okay, I didn't have that much time... or are you just rushing through quick duell maps? *g*
 
Or he must be a good player....
 
Or a few really means about 3 that you could net in one game. (Orthus/Acheron, Altar, Win)
 
I've won two Small Monarch games on quick since yesterday (almost finished with 2nd). I hate how the big games slow down at the end game, and the small games are harder in the beginning. Once you've gotten to the point that one player (me or the AI) is gonna win, it ends quicker. (Lots of double wins in FfH, and often you know who is going to win long before he actually wins, both in SP and MP)

And these small games feel more like MP too, and let me practice a lot more. :p
 
Like Grey Fox I play small games on Monarch. Usually a single game lasts about 4-5 hours which is certainly easy to get in a few games on a day with nothing else to do.
 
When I feel like trying out a new strategy or civilization I usually play on a great plains / highlands / oasis small map. I find those tend to go very quickly. Oh, and Great Plains + Hippus = Win.
 
Hm, good idea to try that small monarchy game kind. Usually I play standard, but don't finish, since it takes so long (and it's certain who wins... - no not always me! ;) ).
 
Those trophies, you need to catch a dragon. How is that possible. Tried it with ranger and with inquisitor, but it didnt work, Archie just died! Help, how to do it???
 
Those trophies, you need to catch a dragon. How is that possible. Tried it with ranger and with inquisitor, but it didnt work, Archie just died! Help, how to do it???

Melusine, or whatever his name is, on the Cavalry tree, he can capture him.
 
Hmm, talking abouut the trophies. Wouldn't it make sense to distinguish a bit more between the kind of game used to get them?

It would take me not even 3 hours to get all "civ win" trophies by rushing through duell pangea maps. Same is true about the other trophies: set up the game right, and you'll have a quick win.

So what in your opinion influences the "difficulty" of a game?

In my experience from becoming the "worst quattromaster (sadly not for) ever" the following 3 factors are important.

The difficulty setting, as long as the map is big enough to make rushes difficult.
The number of civs, where a (to) high number makes it easier for early rushes.
The speed setting, where marathon benefits rushes, while quick benefits time and other "lasting" victories.

Looking at those three, you'll see that I dislike rushes. IMO they are like an exploit, a shortcut to the real game. Don't get me wrong: several civs in FfH2 ARE rush civs (orcs frex). But their value is lowered, when everybody rushes.

So I'd suggest to make several trophy halls, instead of just one. They should follow the same basic rules, but be differentated according to the games a trophy is won in.

#1 quick 'n dirty: this trophy hall counts all victories.

#2 hard work: only games that follow the criteria layed out below will count towards this trophy hall

Difficulty: Prince and above
Size vs Civs: minimum size small

Small min5 max8
Standard min7 max11
Large min9 max15
Huge min11 max18

Speed: doesn't matter

#3 everlasting fame: only the most "epic" games count towards this trophy hall, additionaly to the "hard work hall"

Difficulty: Emperor and above
Size: at least standard
Speed: Epic or Marathon

The effects of the trophies would only apply to games of the same "hall". Thus by winning a "duell marathon rush" with the Hippus you'd get the Hippus victory effect for "quick n'dirty" games only. But once you won with the Hippus on a Standard map with 7 civs on emperor difficulty and epic speed, you have the Hippus victory in all 3 halls, thus get its benefit in all games.

What do you think about this suggestions?

Of course it would be possible to fine tune them even more, butit shouldn't become to "unwieldy" right?
 
In general, I like the idea of multiple levels of completion. However, I don't think the trophy hall will be big for me anyway, since I rarely finish a game.
 
Or play as Hippus and try to keep Acheron around until you get Magnadine who has a 100% barbarian conversion rate with the possible exceptions of the horsemen and the Avatar of Wrath.
 
Or play as Hippus and try to keep Acheron around until you get Magnadine who has a 100% barbarian conversion rate with the possible exceptions of the horsemen and the Avatar of Wrath.

The reason he can't convert them is he onl converts living units. So, barbarian demon or undead that spawn are immune.
 
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