Tropical diseases

Úmarth

Megalomaniac
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Jun 28, 2007
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Speaking of smallpox in the Americas, one of the major challenges for European colonists in South America, Africa and South-east Asia was tropical diseases such as Malaria. Perhaps this could be implemented as relatively frequent but non-contagious plagues in European cities in that region?
 
Jungles give unhealth to you cities.

But some areas in Indonesia and Africa can get extremely high, higher than most European cities, populations without any problems, even with the unhealth given by the jungles. Little isolated plagues to European powers in some instances would be interesting, and realistic.

(I'm also not sure why he listed South America. Colonists there didn't have near as much trouble as they did in Africa and Indonesia.)
 
I personally think the unhealthiness and not being able to chop jungles until biology is enough. There's enough plagues already in my opinion.
 
How realistic is it for the diseases to wipe out all your defenses in the colony cities and get them taken over by the Natives? Because I'm sure that's what would happen to all my colony cities in the tropics that aren't on islands. It's bad enough that African colony cities keep getting swamped by Impis without having to worry about frequent plagues. And instead of being a bajillion turns away from chopping the jungle I'm now two bajillion turns away because I have to train some new workers all over again. It would turn jungle colony cities from nearly useless to completely useless. I just don't have the time or the patience to build tons of military units and workers to go to barely productive faraway cities that are going to keep getting the plague.
 
I also think that diseases are better represented by unhealthiness... they aren't the Plague after all. At worse they could instantly lower the population of up to a couple of units, or act as the polluted sewers event, but never wipe a garrison or any unit.
The reason why asian and african cities grow big is exclusively due to the spacing between cities. Also in RFC cities will often be smaller than regular Civ due to spacing but the unhealthiness rate hasn't been modified accordingly.
 
I think the solution here is to just have it as an event, where the city suffers a strong unhealthiness handicap for a number of turns, similar to the poison the water thing a spy can do. This would allow the population to plunge while still keeping the troops and workers intact; until biology of course.
 
Hi ,

why not for example have a small outbreak of somethink in a country or just a few cities , for example an accident in a hospital leads to loss of health in five nearby cities , .... ?

or the insects from the floodplains near you city have cause a strange disease in this city , a nearby unit dies and some others loose health in that city , ....


Have a nice day
 
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