True Domination

Ryoga

King
Joined
Oct 12, 2010
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993
* Updated to version 5 (previous versions are not functional)

This mod offers several options to set the Domination Victory conditions in whatever way you like.
Simply by going in the mod directory and opening the "Options.xml" file with a text editor you can change the values of 4 different victory checks (see picture).

CAPITALS
This is the default one, it checks how many original capitals exist on the map and how many are in your possession.
Suggested value: 100

CITIES
This option checks the number of cities on the whole planet and how many of them are under your control. Since the number of cities on the planet is not a fixed value, the amount required to win is continuously recalculated.
Suggested value: 75

POPULATION
This option checks the total amount of population on the whole planet and how much of that lives within your borders. Since population constantly grows during the course of a game, the amount required to win is continuously recalculated.
Suggested value: 75

LAND
This option checks the number of non canyon, non mountain land hexes on the map and how many land hexes are within your borders.
Suggested value: 60 or less


How values work
-A value is always a percentage of the total amount. For example "75" under "CAPITALS" when there are 8 players means that you need 6 original capitals to win.
-These percentages are always rounded up.
-When a value is set to "0", the condition is ignored.
-Setting all values to "0" is equivalent to disabling the Domination Victory.
-While you can write all the numbers that you want, the code automatically adjust them to the upper and lower boundaries. The upper boundary is "100", the lower boundary is "50% + 1". For example if you set "50" under "CITIES" and there are 50 cities on the map, you need 25 (50%) + 1 cities to win, i.e. 26 cities.


Other explanations
-Multiple conditions can be active at the same time, up to all four of them. The Domination Victory is triggered as soon as one of them is met.
-The progress bar always shows the progress of whichever condition is closer to be met.
-You need to wait until all the factions have landed before the code starts doing its checks. You can't win a Domination Victory before that. This is especially necessary because of the "population" and "cities" victory conditions.
-Due to difficulties in calculating all kind of border changes (it would be way too taxing on the computer), the "LAND" check is done each turn. So unlike other victory conditions you need to press the "next turn" button before your land expansion is recognized.

WARNING
The options setting are not saved, if you change them between saved games you might get weird results.

(Mirrored from Steam Workshop)
 

Attachments

  • pic1.jpg
    pic1.jpg
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  • More Domination Options (v 5).CivBEmod
    More Domination Options (v 5).CivBEmod
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I thought this was already how Domination worked. Did they backtrack on this since BNW? :crazyeye:
 
I thought this was already how Domination worked. Did they backtrack on this since BNW? :crazyeye:

They did, in vanilla BE you can win just by having your own capital, provided that the others have lost theirs
 
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