Trying to figure out how to win a diplomatic victory

Leandrombraz,
you are right it is possible, but you forget this is not a thread how to get the quickest possible diplowin, but make a pattern for someone who plays maximum King difficulty. At King difficyulty you would have probably 2 or at least more congress than deity, so you can easily skip religion
Many deity players have problems to finish civic and tech research pre250, and you bring t210 on the table.

My best is t206 with mahabodhi while 1st modern congress and no aid emergencies, but it still doesn't change the fact, that if you want to learn reliable constant way of winning diplo, you must first of all understand congress rules and understand you cannot sacrifice teching for religious play, if you cannot manage both the same time. And King lvl plaayers are King lvl because cannot manage many aspects at the same time yet, it comes with practice.
Among the set of fast tech progress, fast civic progres, potala, Orszaghaz, SoL, Mahabodji, huge income, solid military, if I had to resign one thing, it would be always religion

You're just wrong. Getting a religion is easy. It's not like a complicated thing. I even explained exactly how to do it.

Furthermore, I also explain how to win without military, and that goes for no matter how long the game is. I also explained how to win without science. But to do that...well, founding a religion is important. No need to focus on it at all, just found it.
 
Getting religion is easy.
Finding balance between religion and important districts is not easy for intermediate player. managing hammers to build either mahabodhi or more important all-around wonders like Colloseum, Mids, potala, Forbidden Palace is also not easy for intermadiate player.

This is just my thought. Though I agree many or even majority may disagree :)

Whatever route is taken this still does not change that:
1) understanding voting patterns is crucial (Leandrombraz contributes a lot here with his excel) and favors gained for modern era congress
2) The most reliable way to constantly win DV (no speedruns) is first modernera congress combined with SoL, granting +9 points together
 
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I meant to call attention to this in my long post last night, but forgot. You seem to assume that it's possible to get to the end of the tech tree, the end of the civic tree, win an aid request, found a religion, and build at least 2, if not 3 wonders, ALL before the modern era? You act like the points from the end of both trees is just a given by the modern era...lol...idk maybe on a super easy difficulty, idk, but I only play on deity and that just sounds ludacris, frankly, even on Settler difficulty.


Quite frankly, I dont mind save scumming. Actually shocked how many people hate it. I just think the whole "voting for the winning resolution" think is such an arbitrary and stupid concept. Until they change it, I'll save scum all I want to win that diplo victory. It was much more fun in Civ V but sadly they chose go change it.

It's perfectly possible, regardless of difficulty. I won't say it's easy, but it's perfectly doable and something you should strive for. I don't take it for granted, but it's always something that I try to achieve. Even if you can't progress on both trees that fast, all you need is a second aid request to compensate. There's, however, a crucial difference on Deity. Below Deity, you get the fifth congress at the second half of the industrial era, and the first post-modern congress is the sixth congress, around turn 240. On deity, the first post-modern congress is the fifth congress, around turn 210, so things change a little bit. Since OP is playing on King and I play on Immortal myself, I wrote my posts based on non-deity difficulty.

I don't have a problem with save scumming, I just find that in this specific situation, it completely kills the fun. Usually when you save scum, you do it to try something different. You do a specific sequence of plays that ends with you losing a unit, so you load it back and try a different strategy. You still need to think and find a solution, even if you are on your second try. In the congress, you just get the right answer. You don't need to think, you don't even need favors, you just see the right answer, go back and win. It's lame. It's the same with Xcom, I don't have a problem with save scumming to try something different, but going back just to roll the dice into you get a hit is lame. I don't mind if others do it, but personally, I prefer not to and I won't recommend others to do so.


Leandrombraz,
you are right it is possible, but you forget this is not a thread how to get the quickest possible diplowin, but make a pattern for someone who plays maximum King difficulty. At King difficyulty you would have probably 2 or at least more congress than deity, so you can easily skip religion
Many deity players have problems to finish civic and tech research pre250, and you bring t210 on the table.

My best is t206 with mahabodhi while 1st modern congress and no aid emergencies, but it still doesn't change the fact, that if you want to learn reliable constant way of winning diplo, you must first of all understand congress rules and understand you cannot sacrifice teching for religious play, if you cannot manage both the same time. And King lvl plaayers are King lvl because cannot manage many aspects at the same time yet, it comes with practice.
Among the set of fast tech progress, fast civic progres, potala, Orszaghaz, SoL, Mahabodji, huge income, solid military, if I had to resign one thing, it would be always religion

Up to immortal, you get 5 pre-modern congresses. On deity you get 4. It's possible to get 6 in lower difficulties, but unlikely. On immortal, the fifth congress happens quite close to the modern era, so the era progress would need to go waaay slower in lower difficulties to get a sixth congress. Anyway, that doesn't change anything in regard to the Mahabodhi Temple. This wonder is good because it's 2 guaranteed points early in the game. By guaranteed, I mean they aren't luck based, as long as you don't mess up, you can get it. That's huge and something that you shouldn't pass. Even if getting a religion meant you're sacrificing tech progress, which isn't really the case, you get 2 points from Mahabodhi and two from the tech/civic tree. Sacrificing one to get the other is pointless. 2 points is 2 points. The only difference between the two sources of points, is that if you miss the Mahabodhi temple, it's gone for good, these are 2 points you can't get back. Meanwhile, the tech/civic points can't be lost. You might delay it, but never lose it, so there isn't a reason to skip on Mahabodhi, permanently losing 2 early points, just to get 2 other points you'll get regardless.

Since you don't need to invest heavily on religion, it won't affect your science in any meaningful way, quite the opposite. Building a couple of Holy Sites is a good strategy, because of monumentality. You can guarantee your religion, then use your faith to buy builders, traders and settlers, leaving your production and gold free to do other stuff. You don't need more than a couple of holy sites in a diplomatic victory, unless you're playing as Georgia. Meanwhile, there's no rush to build your first campus. If you manage to get Choral Music, which, granted, is harder to get since the last update, your religion can be an excellent source of culture, then later you can use Religious Unity to get some extra envoys, something that is ridiculously powerful as Georgia..
 
If you're playing on Gathering Storm, it should be SUPER EASY to win a diplomatic victory. I have a different experience than most of the recommendations on here, and it's all data points (shoot, maybe I just got lucky), but this was my Deity difficulty diplo win:

1) Played as Kristina, deity, small continents, all other settings standard (disaster level 2)
2) Spawned on my own fairly small continent, with one CS (Bandar Brunei) and VERY few mountains (sucks because I like to play science-heavy)
3) Did not pursue religion, built no melee units, only three slingers (upgraded to crossbowmen by end of game), two galleys upgraded to caravels
4) Built 8 cities in total (7 as quick as I could, plus one late addition), captured none
5) Opponents were Cree, Mongolia, Mapuche, Georgia, Spain, Mali, and India (Gandhi)

So being deity, I was behind in every other aspect the entire game. I did my best to catch up by building two campuses (wanted more, but never found good adjacency), and every city was close enough to the sea to have a harbor. I worked harbors and commercial districts to leverage big gold for flexibility (buy units, buildings, great people, trade for favors, etc.). I only had one cultural district, three industrial, seven harbors, three commercial districts, one entertainment, and one encampment. No flood plains so no dams. Built government plaza in my late city because it was under threat of Cree loyalty. Used Magnus in the capital to rush cities, then Pingala to boost great people. By end of game, I had the economic mayor as well, to double the harbor/CD adjacency.

How to get to 20 points: in the early game I used my experience of what the AI votes for to align about 75% of my votes with the AI. I did not use any diplomatic points for trade or to boost votes for my preferred outcomes. I ended up getting to 8 points just by doing that (for the district production boost, always vote for City Center; for military production, always vote 50% off production, etc.). There were three disaster relief drives, the first of which I couldn't play because I hadn't met the beneficiary yet, but I won the other two easily for another 4 points. My strategy to get the remaining eight was to maximize my votes once the diplomatic victory point votes were available. Kristina is great for this strategy because she gets 150 points for every great person she earns. By the time I got to the first vote, I had over 2800 diplomatic vote points. However, another advantage of Kristina is that she has extra World Congress competitions (the Nobel series), and the Nobel Peace Prize can earn you a victory point, so now I only needed 7 points. I also got a free scientist, engineer, artist, and musician, which was incredibly lucky, which you'll see why in the next paragraph.

I had given up on getting the Statue of Liberty, because I was so far behind on civics and techs. The Mongolians had beaten me to starting it by a good 70-80 turns, so I figured it was a lost cause, and I would have to wait for Congresses to get all my points. However, I didn't know I was getting a free engineer, and the one I got was Gustave Eiffel, who gets two 1400 production point boosts. I was only a few turns from the Civil Engineering civic, but I still thought it was lost. However, the city I wanted the Statue of Liberty in had trees I hadn't chopped yet, plus it was where I parked Magnus after Pingala took over the capital, so I rushed Eiffel over there when Mongolia only had 14 turns left to build it. I used Eiffel's boosts, plus chopped one forest, earning me the Statue of Liberty and 4 more points, so I only needed 3 more points. At the next World Congress vote, there was one vote I knew the AI would go for, so I chose it and then dumped all the rest of my points (no one else had more than 500) into my own victory, and I won.

EDIT: Sorry, I won on T644 (Marathon), in the second World Congress vote of the Modern Era (I think the Cree got downvoted for diplo victory in the first one; regardless, I didn't get the points in that one).
 
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