Trying to Make Peace, is this a bug?

rschissler

King
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Dec 18, 2003
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Location
Eastern WA
Norway declared war against me, and the conflict went on and on. I took out a lot of their units, pillaged, and razed one city. All though this, Norway never asked for peace, and after awhile, I noticed that the Make Peace button was available on the initial leader screen. On to the next screen where you actually make peace, nothing is offered except Make Peace, but the I Accept button is not clickable. I click the Make Deal More Amenable button, but nothing is asked or offered, and Norway answers, "I can't make that deal". So I click Nevermind and continue the war. For the next several turns I tried making peace (Norway still never offered), but the Make Deal More Amenable never offers any type of deal, so there is no peace.

This seemed to be going on too long, the Make Deal More Amenable button not doing anything, so I tried something else. I clicked on a few of his cities and a bunch of his gold, and the I Accept button lit up. Of course I accepted. It's like the Make Deal More Amenable button wasn't doing what it was supposed to do.

If Make Peace is available on the first leader screen, it seems like some deal should be offered? Still, it doesn't make sense why Norway would never offer peace, since they were losing so much. And what really got me thinking it was a bug, was that a simple peace for peace deal was never acceptable.
 
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I noticed this last night. You have to propose the peace deal by choosing the exchanged items.
 
Yup this is definitely a bug, I've experienced it myself pretty much every time I go to war. Diplomacy in general needs a lot of work. For example I've pointed out how it makes no sense that AIs will pay for multiple copies of the exact same resource, and they will sometimes also pay a lot of money for Iron in the modern era even though they have AT crews and can't build Swordsmen anymore.
 
Add/remove some items like gold, resources, cities on his side and notice how the deal-button changes. If the deal is ok, you will see the green trade button to sign the deal.
(If you are not sure, save the game before the deal ... then you can go back if you are not satisfied with the deal.)
 
Add/remove some items like gold, resources, cities on his side and notice how the deal-button changes. If the deal is ok, you will see the green trade button to sign the deal.
(If you are not sure, save the game before the deal ... then you can go back if you are not satisfied with the deal.)
I finally did that, but I didn't think about it for many, many turns, after when peace was supposedly available. That still doesn't explain why a simple peace for peace deal was not acceptable, and that's why I think it is a bug.
 
I finally did that, but I didn't think about it for many, many turns, after when peace was supposedly available. That still doesn't explain why a simple peace for peace deal was not acceptable, and that's why I think it is a bug.

The AI isn't always down for a "white peace" if it thinks it still has some advantage.
 
The AI isn't always down for a "white peace" if it thinks it still has some advantage.
Nope, definitely buggy as one testing this area.
Not sure it's been highlighted to them but but just peace should be enough if they are also happy to give away cities
 
I think that what happens, is that they look at what they're willing to give up and what they estimate you would want from them, if there is no "middle ground" where both estimates fit, they'll say it's not possible. This can happen, for example, when they estimate you want more than "all their non-city stuff" while they don't want to give up cities. If you then select all their non-city stuff, you can deal, but if you select even one city, you cannot.
 
I think that what happens, is that they look at what they're willing to give up and what they estimate you would want from them, if there is no "middle ground" where both estimates fit, they'll say it's not possible. This can happen, for example, when they estimate you want more than "all their non-city stuff" while they don't want to give up cities. If you then select all their non-city stuff, you can deal, but if you select even one city, you cannot.

Yeah, I think it's basically set up like this: they evaluate their position, and they gauge how much they would have to deal to get a "fair" deal. If they evaluate that at, say, 50 gpt, but they don't have that, then they'll say it's not possible. But if you manually go in and add all their gold (say, 30 gpt), then they'll accept, since it's less than the max they're willing to give up.

When I want peace, I now just go through and click all their stuff until I've added everything they have that I want.
 
Yeah, I think it's basically set up like this: they evaluate their position, and they gauge how much they would have to deal to get a "fair" deal. If they evaluate that at, say, 50 gpt, but they don't have that, then they'll say it's not possible. But if you manually go in and add all their gold (say, 30 gpt), then they'll accept, since it's less than the max they're willing to give up.

When I want peace, I now just go through and click all their stuff until I've added everything they have that I want.
Yes that is the way it should be, but in what I was trying to say above, wasn't happening. A simple peace for peace wasn't acceptable. They would ONLY accept peace until gold and cities were also part of the mix.
 
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