Trying to Mod an Existing PLAYERPERK_PERSONALITY

ShadowGlance

Chieftain
Joined
Nov 4, 2015
Messages
2
Ok Trying to mods an existing perk here, For Rising Tides. Neither of these two methods seem to be working for me. And I was wondering if some one can point me in the right direction for this.
What am I missing.

Any Help will be useful.

Spoiler :

<PlayerPerks>
<Update>
<Where Type="PLAYERPERK_PERSONALITY_TRAIT_CHARACTER_COVERT_A1"/>
<Set CovertOpsTimeModifier="-50"/>
<Set CovertOpsIntriguePrereqChange="-2"/>
<Set WorkerSpeedMod="50"/>
<Set TradeUnitsImmuneToMiasma="true"/>
<Set ExplorerUnitsImmuneToAliens="true"/>
<Set FreePolicyPerXPolicies="6"/>
<Set OutpostGrowthModifier="80"/>
<Set WonderProductionMod="50"/>
<Set AllowOutpostRangeStrike="true"/>
<Set AllowSpecialstsFreeFood="true"/>
<Set LeafTechCostModifier="50"/>
<Set GrowthCarryover="25"/>
<Set GlobalPopulationUnhealthMod="-60"/>
<Set UnitsNoWoundedDamageMod="true"/>
<Set UnitFreePromotion="PROMOTION_AUTO_HEALING"/>
<Set CityGrowthModifier="20"/>
<Set CityExtraWorkingPlots="2"/>
<Set ExpeditionSpeedMod="100"/>
<Set ArtifactAcquisitionRateModifier="20"/>
</Update>


Spoiler :

<PlayerPerks>
<Row>
<Type>PLAYERPERK_PERSONALITY_TRAIT_CHARACTER_COVERT_A1</Type>
<Help>TXT_KEY_PLAYERPERK_PERSONALITY_TRAIT_CHARACTER_COVERT_A1_HELP</Help>
<CovertOpsTimeModifier>-50</CovertOpsTimeModifier>
<CovertOpsIntriguePrereqChange>-1</CovertOpsIntriguePrereqChange>
<WorkerSpeedMod>50</WorkerSpeedMod>
<TradeUnitsImmuneToMiasma>true</TradeUnitsImmuneToMiasma>
<ExplorerUnitsImmuneToAliens>true</ExplorerUnitsImmuneToAliens>
<FreePolicyPerXPolicies>6</FreePolicyPerXPolicies>
<OutpostGrowthModifier>80</OutpostGrowthModifier>
<WonderProductionMod>50</WonderProductionMod>
<AllowOutpostRangeStrike>true</AllowOutpostRangeStrike>
<AllowSpecialstsFreeFood>true</AllowSpecialstsFreeFood>
<LeafTechCostModifier>50</LeafTechCostModifier>
<GrowthCarryover>25</GrowthCarryover>
<GlobalPopulationUnhealthMod>-60</GlobalPopulationUnhealthMod>
<UnitsNoWoundedDamageMod>true</UnitsNoWoundedDamageMod>
<UnitFreePromotion>PROMOTION_AUTO_HEALING</UnitFreePromotion>
<CityGrowthModifier>20</CityGrowthModifier>
<CityExtraWorkingPlots>2</CityExtraWorkingPlots>
<ExpeditionSpeedMod>100</ExpeditionSpeedMod>
<ArtifactAcquisitionRateModifier>20</ArtifactAcquisitionRateModifier>
</Row>
 
You can't use multiple <Set>-Tags for one <Update>-tag, you have to put them all into one Tag.

Example:
Code:
<PlayerPerks>
	<Update>
		<Where Type="PLAYERPERK_PERSONALITY_TRAIT_CHARACTER_COVER T_A1"/>
		<Set CovertOpsTimeModifier="-50"
		     CovertOpsIntriguePrereqChange="-2"/>
	</Update>
</PlayerPerks>
 
Back
Top Bottom