trying to move to regent

Litwak57

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hey, i just beat a bunch of games on warlord but i cant seem to make the jump to regent. The other civs seem to have a huge military and can still expand at a fast pace. Any ideas? thanks
 
Not much difference between the two levels. Warlord the player gets a small discount in cost. At Regent that goes away 120 Vs 100.

The biggest item is probably you now get only two citizens born content instead of 3. So you need to start sooner in getting lux or using the slider.

Mainly if you seeing them out expand and get stronger, you probably did not make improvements to the tiles in a timely fashion. That is to say, you need to have enough workers to almost always be able to not have a citizen work an unimproved tile.

Look around and if you see less than 1 worker per town, you probably have pop working tile with no mines and maybe no roads.

Then try to work and improve river tiles in your radius. These yield an extra commerce.

Next watch out that you do not build structures that you do not need for that town at this time. IOW a size 1 or 2 town making 1 beaker does not need a lib right now. It does not need a bank, it does not need a cath.

In fact it does not need anything, except to go in most cases. Once you have 10 or so towns, you may find some are not growing. Be sure to find out why and correct it. Bring it water for irrigaton of food bonus. If you are out of despotism and grassland or plains will do. If coastal get a harbor up.

If it is not able to grow right now, do not build even a temple there. Let it make cats or workers or specialist.

Do get out of despotism asap. If not religious only change gov once.

Make attackers not defenders and make them vets.

Make contact sooner and trade more.

Skip some of those optional techs and get to the next age faster.

Check with the F3 guy and try not to be weak compared to anyone, once you have contact.
 
i understand what your saying but i dont really understand how to make it so that i have one worker per city, it always seems like the city isnt big enough to make its own worker and its hard to do that with my other cities trying to produce settlers
 
Good advice but i have the same problem vxma (gone back down to monarch for a bit as emporer i found a real struggle)

I tend to play island maps and often have space for 25-35 or so cities as i usually kill the other civ on my island asap..

That means im still expanding/building workers till 800AD or even longer and keeping my city pops too low as a result.

Which brings me to a question of my own.

When you end up on an island with an island competitor dead.. what priority do you place on filling that island?. Once you hit 25+ cities the cities r often sucky meaning more productive cities r tied up supplying workers to work their tiles or mil for them. For example in current game i have 27 cities in 500 AD but space for 10 more..competitor on island dead but other AI snooping around.. do you let the infrastructure wait and grab the land, or wait and let cities grow a bit more ? (i like when a city gets to size 6 cos u can chuck out workers almost for free).


Anyway advice for regent.

Ive played a lot on regent babe, and it isnt too bad..if struggling with AI i found the best tactic for slowing them down is getting them to fight each other. Try to keep the 'sides' in the war even, the goal isnt for one civ to gain power but for them to waste resources. I like to have the civ im at 'war with' early on a loooong way away with my temporary allies inbetween them if possible..so i carry on building while AI wastes its resources.

Just my fave style anyway...also tile improvements ARE important as is getting out of despotism.
 
ellie said:
Which brings me to a question of my own.

... do you let the infrastructure wait and grab the land, or wait and let cities grow a bit more ?

I would go infra and let the AI lay down some settlements. The AI's cities will not be productive, due to the distance from their capital - assuming since you're on an island/continent to yourself. Once your infra is where you want it, you can easily grab the AI cities with little trouble.
 
Litwak57 said:
i understand what your saying but i dont really understand how to make it so that i have one worker per city, it always seems like the city isnt big enough to make its own worker and its hard to do that with my other cities trying to produce settlers

If a city isn't growing, you need to be proactive - irrigate to the city you want to grow or build a harbor.

Re: regent level, neither you nor the AI receive any bonuses. The bonus you received on warlord can be easily replaced with a greater focus on your economy. A stronger production rate equates to more military units - if needed. If you have to use certain cities to build workers, then do so - get about 1.5 workers per city (may also trade for workers - will need to contact rivals every turn to see if they have any in their capital for trade).

Now, here is a really inmportant question for you. Are you manually controlling your workers, or are you automating your workers?

:dojoboy cringes and nervously bites fingernails while waiting for response:
 
dojoboy said:
I would go infra and let the AI lay down some settlements. The AI's cities will not be productive, due to the distance from their capital - assuming since you're on an island/continent to yourself. Once your infra is where you want it, you can easily grab the AI cities with little trouble.


Guess your right

My terrain makes growth very tough (plains mainly, some desert, some tundra..1 river which im irrigating from).

Start was coastal, plains, no river, but 3 sugar in radius, would most people have played that start or restarted?..just curious as i thought it was ok but now REALLY hating 6 pop limit for capital

Anyway to the guy playing regent, if you wanna upload your save, one level i can pretty much win 99% of starts on is regent id be happy to have a look babe.

Ellie
 
ellie said:
Guess your right
Start was coastal, plains, no river, but 3 sugar in radius, would most people have played that start or restarted?..just curious as i thought it was ok but now REALLY hating 6 pop limit for capital

I play the start dealt me, unless I'm playing an emperor level game.

Can you irrigate to your capital? Do you have an aqueduct?
 
dojoboy said:
I play the start dealt me, unless I'm playing an emperor level game.

Can you irrigate to your capital? Do you have an aqueduct?

Me too usually unless its tundra. Can irrigate to capital, no aquaduct yet.
I thought sugar/plains was like bonused river grassland for 'tile strength' but hadnt thought enough bout it.

expanding like crazy for too long was a ball* up as cities have been pumping out workers/settlers with too few improvements, all the room i gained once id killed the russians was a double edged sword!.

Ack more offtopic, apologies all!!
 
ellie]

On Emperor island can be a struggle, if they have good ones and get a good start. On Monarch or Emperor, I would say that if the island can have 25 cities, it needs to have at least one settler pump. This does not have to be a so called factory, where you are doing 4 turn settlers. It can be an easy 6 turn one and maybe toss out a worker every few settlers.

This frees you up to improve cities and crank out troops and ships. I would think it should not take to 800AD, but it depends on the resources. Remember you can always capture their towns as culture is not going to be an issue. A dead civ has no culture.

I do not reduce pop in the core three or four cities after I settle down a bit. Surely by the time I am going on the final solution to my neighbor, no pop loss in the core.

So in a Monarch game, I am not worried about any civs coming to settle on that island, it ain't happening. If it was deity or sid, I would sweat like crazy to fill it in and then defend the invaders.

I never really concern myself with corruption. I do what I can and what makes sense to reduce it, but I do not stop adding land and towns because of it.

So again if you have 25 towns or so and room for 10 more and do see possible contenters for the land, what to do?

Well on Monarch you can go with either let them land and add two free workers or prevent them from landing. Your call. If you do not want them to land, line the landing site so they have to keep moving and block them at every step. Not my style as I like the fee slaves.

I do not see any reason why you cannot make one or two towns popping out a settler 5 or 6 turns. This can be done with no loss of pop in a decent city.

Workers can come from the new towns. Most can do a worker in 10 turns, one form each town as it is founded.
 
OT post:

vmxa, my school, where I coach, travels to Oviedo HS each Christmas for a wrestling tournament. A very tough one. Any snow in the forecast this year? ;)
 
Litwak57 said:
i understand what your saying but i dont really understand how to make it so that i have one worker per city, it always seems like the city isnt big enough to make its own worker and its hard to do that with my other cities trying to produce settlers

Every town can make a worker in 10 turns, some faster. If faster wait till the growth will be timed. If does no good to start a worker for 5 turns and the town needs 10 turns to grow to size 2.

These towns normally have little else they need to be doing anyway. It will be 60 turns to build anything. The worker could recoup that time by mining.

If the town is not going to grow, why did you foudn it in the first place? Only desert tile yield a no chance to grow and they will for AG civs, so look to see what needs to be done.

Out of despotism, irrigate that grass. Gov put the pop to work on a gold tile, move it to a food tile. No water, no grass, build a harbor. If none of this is possible, I ask again why did you make a town there?

I do not like to see more than two settler sites, unless it is late in the game and you are smashing down a civ in an AW game. Then you may need a number of settlers in short order.

Maybe the problem with settler production is where you are trying to produce them. Be sure it has at least +3 food. Use those food bonus sies and get them irrigated. Cows should be irrigate in the early game, later come back and mine them. Wheat irrigated. Build a granary in the settler town.
 
dojoboy said:
OT post:

vmxa, my school, where I coach, travels to Oviedo HS each Christmas for a wrestling tournament. A very tough one. Any snow in the forecast this year? ;)

I hope not, but we have soem frost on the windows this morning. I never had that in Orange county California. Well as least I was not up early enough to tell. I only moved here a few months ago.
 
cheers babe, the slow speed (800 AD) is down to a 60% plains island with 20 % desert 10 % grass, 10% tundra, a few sugar but no wheat ..could have restarted i guess. Hadnt anticipated growth would be so tough on the terrain. getting to my iron takes me thru a big desert, nightmare lol.

And to think i questioned the value of agri trait!!, english seem sloooow after playing maya

Wierd thing is one AI rival has a much nicer island but is way way behind on tech (zulus).


As for frost, you should try the UK, -5 Degrees last week and didnt break freezing all day.
 
No I grew up in Mich and lived in NY, so I have had plenty of snow and ice, thanks.
 
ellie said:
Guess your right

Anyway to the guy playing regent, if you wanna upload your save, one level i can pretty much win 99% of starts on is regent id be happy to have a look babe.

Ellie

i have a mac will it still work? i'm also talking about regular civ 3 no expansions. if it will still work can you tell me how to upload it to you?
 
dojoboy said:
Now, here is a really inmportant question for you. Are you manually controlling your workers, or are you automating your workers?

:dojoboy cringes and nervously bites fingernails while waiting for response:

no i tend to get lazy and automate them because i'm not sure what i should really do with them and where. also, when i build a new city should the first thing i tell it to do is build a worker? then a warrior? is there any specific favorite order that you like to do such as "build capital-build warrior-build settler" etc etc etc thanks
 
Litwak57 said:
i have a mac will it still work? i'm also talking about regular civ 3 no expansions. if it will still work can you tell me how to upload it to you?

Yes. I use a Mac as well. As long as the PC user uses the Civ3 executable, it'll work.
 
Litwak57 said:
no i tend to get lazy and automate them because i'm not sure what i should really do with them and where.

I understand, but automating workers is a sure way to prevent your self from advancing along the difficulty continuum. Go to the War Academy and read up on workers. It makes a huge difference.

http://www.civfanatics.com/civ3/strategy/civ3_acad_worker_moves.pdf

You'll find bits and pices on workers in many of the articles.

Litwak57 said:
also, when i build a new city should the first thing i tell it to do is build a worker? then a warrior? is there any specific favorite order that you like to do such as "build capital-build warrior-build settler" etc etc etc thanks

What do you mean by build capital? Your first city is the capital, meaning the palace is already in place.

My build order is generally...

warrior
warrior
settler
granary (depends on wether I start w/ Pottery or have to research it)
settler

I allow my new cities build workers, for the most part.
 
dojoboy said:
automating workers is a sure way to prevent your self from advancing along the difficulty continuum.
Dojoboy is absolutely right. Try starting a new game where you don't worry about winning, but just focus on moving your workers and trying to get each of your citizens in each town working on a tile improved by a worker. Mine green and irrigate brown. When I started doing this, I found I could win almost without even trying at a fairly low level...it helps a LOT as you go up in levels. Make it a habit.

Automated workers do all sorts of foolish things...even wandering into the territory of other civs and improving their land instead of your own.

You can control what they do much better. Remember that science is fueled by gold, and you get more gold by putting your citizens to work on tiles with roads along rivers...it will speed up your research times. You need lots of food to build settlers and workers. You need lots of shields to build units and buildings.

Does it slow down the game to manage workers yourself? Yes, especially when you are first learning to do that. After awhile it becomes habit, gets faster for you, and improves your gameplay enormously.
 
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