Trying to remove the player limit in multiplayer games but other mods conflict. Help?

turtle225

Chieftain
Joined
Jan 16, 2016
Messages
1
Hello,

So my friends and I want to play the NoquittersMod (link for reference) but also without the typical multiplayer player limits (As in, standard maps capped at 8, large at 10, etc.)

https://docs.google.com/document/d/1me025Vepd3qXN5QqQtqakPUuSfQmk8D5Jv15SZp9ly8/edit

Normally, adjusting the player limit in multiplayer is as simple as changing the "defaultplayers" tag to 22 (the max) for whatever map size you want, located in:

...Assets -> DLC -> Expansion 2 -> Gameplay -> XML -> GameInfo -> Civ5Worlds.

This way, when you start a multiplayer lobby, it opens up with 22 player slots allowing you to have as many players as you want.

This works perfectly fine with just BNW Civ5 and the enhanced UI mod, but when I add in the NQMod into the DLC folder, the game no longer seems to recognize that I changed anything in the Civ5Worlds xml, and it reverts back to the standard map-player restrictions.

My guess is that it has something to do with the "Override" folder that comes with the NQmod because it contains a Civ5Worlds section. What baffles me is that it is an empty xml file. However, any attempts to interact with this file (removing it, copying the code from the expansion2 Civ5Worlds folder) just causes Civ5 to freeze when I try to start it.

I'm honestly at a loss here. I'm not sure why the mod conflicts with what I changed because it doesn't touch that section at all. Any help on the matter would be extremely appreciated.
 
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