- What did you think about before starting the game, what was your approach to this game?
I thought about
so many things, much of which is covered by the following questions. In general, I wanted to harass my neighbors early stealing workers and settlers, settle one city to either side of me for coastal trade routes and naval potential, and start taking cities with comp bows asap, while also getting food/production/science infrastructure to get me to the midgame. Simple right?
- What tech path did you follow and why?
I went for shrine asap because I really wanted religion here for gold and production, quick archers to help with barbs and neighbor harrassment, sweet, sweet lighthouses, Pyramids and comps, then libraries and philosophy. Decided to go universities next here since I want both muskets for the UU and frigates for the map in the long run, and I think it will be fastest that way. Still keeping it simple, right? Early workshops for production trade routes were tempting; Jakarta had Colossus for me, too. I don't think I can grow too much with all the conquering that needs doing. Looks like I'm a bit behind everyone else's tech, you're all already working on Civil Service in your posts

.
- What Social Policies did you choose?
Gave some thought to Tradition for building up that capital location, but stuck with my gut that Liberty is better for war, and conquering from the get go is better than teching for awhile first. Man, it would be nice to settle a city (or more) on those salt horse rivers, but I don't think it will speed up this game. Did take one point Trad for border growth after the free settler. Will finish Liberty soon and probably engineer a wonder, trying to pop a natty golden age first so I can chain them together. Got Pyramids comfortably. Likely Honor after Liberty is done, may see about trying Oracle, Jakarta was building it when I captured.
- Did you get a religion? What religious beliefs did you pick?
NO, lol. Missed last religion with -3 turns on prophet

, I hate that mechanic. Tithe and production are both still on the table, which would be perfect for this game, but as it turns out, I wasted a lot of production on three early shrines and a temple. I get fishing boat production and pagodas from Jakarta as a consolation prize I guess.
- Other things that weren't great:
I lost three scouts and a warrior to barbs and worker stealing shenanigans. My land scouting has been terrible, especially to the west. I probably lost out on some ruins getting my monument and shrine out after only one scout, but Indonesia was already sending scouts straight into my fog from turn 3 so I figured I'd delay scouting anyway.
- Things that are okay, I guess:
Just got NC up, own and flipped my first enemy capital immediately after, have an army on the way to Polynesia which looks super weak. Infrastructure decent, aside from NC I have lighthouses and stables going, among other things. GBR was a nice surprise, and a helpful boost to early science. Didn't scout that location thoroughly, and found it when I planted the city.