TSG137 Opening Action Report

Knowtalent

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Welcome to the TSG137 Opening Actions thread.

STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.

This thread is used to discuss the game once you've started playing through your first 100 turns. Apart from normal decency, the only posting restrictions are to please not post videos until the deadline is finished and to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind. :)

Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Action thread once you have completed your game.

- What did you think about before starting the game, what was your approach to this game?
- Where did you settle and what did you build first?
- How did the terrain and map settings affect your early decisions?
- What were your initial priorities?
- What tech path did you follow and why?
- What Social Policies did you choose?
- What Wonders did you try to get and did you get them?
- Did you go for early Faith? How did you use faith
- Any surprises? :mischief:


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- What did you think about before starting the game, what was your approach to this game?
Standard Science wonder hoarding game. I wondered about the map type, didn't think it would matter much. That was wrong.

- Where did you settle and what did you build first?
By the mountain. Scout first, then granary for the deer. GL, then shrine.

- How did the terrain and map settings affect your early decisions?
Scouting was so slow. Needed a couple of scouts. With 12 civs (usually I have up to 6 only), I thought I would be falling over rivals. Mistake!

- What were your initial priorities?
Scouting, growth then science.

- What tech path did you follow and why?
Pottery (obv.) then mining to get the gems up and running, then writing for GL.

- What Social Policies did you choose?
Honor - for tall.

- What Wonders did you try to get and did you get them?
Went for GL - easy, with a couple of chops. Then ToA. Was built by a rival on the last turn. That's two games in a row - grr. No rage quit this time! Oracle, Hanging Gardens.

- Did you go for early Faith? How did you use faith
Yes, went for the ancient/classic wonders faith pantheon to help early wonder-mongering. Don't want to go for a religion, because the micro on such a large map would be intense.

- Any surprises?
Absolutely no pressure to settle cities (see last game for the difference!). Also, the money for the free settler was nice :)

Science is up and running. Three soon to be four cities. Lots of space to expand. Turns are already quite slow, so it's more a game of patience now.
 
Damn didnt get the "inside your territory" bit. What a :) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :) ability! Thought I would go three city NC to frigates and go domination. But it was such a slow start... =(
 
It doesn't matter much on King difficulty as AI don't have much bonus yet. However on higher difficulty you pretty much have to spam cities to stay level as the science cost is higher on huge and you need cities to compensate.

However I don't know why you don't want a large empire on huge, as the per city unhappiness is low and it's much easier to grow your population over a larger empire, so that translate to higher science. I have something like 30 cities in this game no problem.

I just wondered if Tradition was viable on a huge map. (apparently it is) I didn't know the science costs were higher on huge map, that might explain why I'm having trouble keeping up even tho' I have the highest population by far.

I settled 3 cities. Was going to settle a 4th to the north but someone settled there just as I was starting to build my settler. I will relieve them of that city eventually, although it's not exactly where I would place it; it's close enough.

I opened Honor, then went full Tradition, finished the right side of Honor, and my next policy will probably be Rationalism. I didn't have any trouble with using forests to make city connections, but my units don't seem to be using them for roads. I'm just about to declare war on my neighbor to the east and it's taking way longer to move my units over there than it should.
 
Forests need to be in friendly territory to count as roads. Either open border, friendly CS or your own territory.
 
Forests need to be in friendly territory to count as roads. Either open border, friendly CS or your own territory.

I got that, but even after I had a city connection, I had to extend a road on a forest tile in my territory to get my units to use that road without stopping. Once the war was over and I didn't have to move units quickly, I could delete the road to save the GPT.
 
Argh went 4 City Tradition...only understood the map when it was too late. I guess sacred sites ICS with free roads "everywhere" would have been a lot better and more tun.
 
I settled 6 cities total. I was kind of undecided between Liberty and Tradition, so I went for both (trad opener for faster border growth, then left liberty, then full trad, just recently took 1st exploration for faster ships).

My plan was to explore my continet and then decide on a victory condition. I was shocked how huge the "small" continent was! (It is a small continents map isn't it?)

I was cruising tightly on the happiness limit with my 6 cities. I guess you could build lots of size 1 cities for a sacred sites victory, but not sure if it's possible to have a ton of large cities on this map.

Built 1st expo near Uluru, so didn't need to build any shrines. Next put a city halfway in between to grab the wine and lots of rivers, this will be my guild city. Then settled north near El Dorado, then another expo even futher north to grab spices. Eventually settled another filler city between my capital and the El Dorado city.

Got a religion with growth bonus, Tithe, and Pagodas. My cities growing nicely so far, especially the capital which has 2 food ships. Got Petra in the Uluru city and lots of other wonders in the capital, lost HG by 1 turn though but I got all the other wonders I attempted to build so far.

Probably going for science, or diplo victory. Hopefull I'll be able to finish before the AI's turns become too long and tedious.
 
Realized the AI always uses Peity with Iroquois, so I thought I'd do the same. I did a few practice games, and it was very viable to go for CV with SS. Finding the world is probably the toughest part, and with my ICS, science is slooooow. Hoping I can scout out a few more pals so I don't have to get Compass...
 
Interesting game. It's gonna be a long one. I did a save right when it was time to pick an ideology; I may go back and see what happens if I take Autocracy instead of Freedom (still play peacefully, mostly, but abuse Futurism and Gunboat Diplomacy) OTOH, by the time I finish this I might be sick of playing.

In the very first world congress, they embargoed the city states. Grrr. Nothing I could do about it. Now they are trying to ban all the luxuries; 2 at a time. I'm starting to accumulate CS allies, but it's expensive. I really need the Worlds Fair but I don't get to propose anything. I thought the human always got to make a resolution for the first congress, but maybe it didn't work that way because one AI built Forbidden Palace and another was first to find everybody.

I never chopped any forests; the production is insane once you research Scientific Theory (and have a longhouse, of course.) I built the Eiffel Tower in about 10 turns w/o using a GE or any production cargo ships.

I don't think I like huge maps.
 
I was cruising tightly on the happiness limit with my 6 cities. I guess you could build lots of size 1 cities for a sacred sites victory, but not sure if it's possible to have a ton of large cities on this map.

I'm on turn 95, still thinking of trying for a Sacred Sites victory but I'm not sure it's viable given the size of the map/happiness issues (have let my cities grow too big).

Built 1st expo near Uluru, so didn't need to build any shrines. Next put a city halfway in between to grab the wine and lots of rivers, this will be my guild city. Then settled north near El Dorado, then another expo even futher north to grab spices. Eventually settled another filler city between my capital and the El Dorado city.

Sounds like we settled the same places :)

Was first or second to a religion, Tears of the gods, Initiation rites (need gold to upgrade bows to CB's to take out venice), pagodas.

- Where did you settle and what did you build first?
By the mountain. Scout first, monument, shrine, worker. (then I think bought settler with El dorado gold and built two more with a warrior and archer as escorts)

- How did the terrain and map settings affect your early decisions?
Lots of space, trying liberty for a change instead of tradition, then may Piety as for SS

- What were your initial priorities?
Scouting, settlers, TOA and pyramids.

- What tech path did you follow and why?
Pottery, then all over, masonry, wheel, writing, trapping :( Still not built NC.

- What Social Policies did you choose?
Liberty, lots of space time to settle.

- What Wonders did you try to get and did you get them?
ToA. Pyramids, MoH. Got all. Not sure I should have gone for any of them though.
 
I settled, like everyone, by the mountain, built a scout and then started Temple of Artemis so my archers could get busy on a Domination victory. When my warrior and scout found Uluru and then El Dorado I shifted production to settlers. Few nearby trading partners plus a growing army meant happiness and money problems.

The trade problem got worse when Venice started to take over nearby city-states. I have to conquer Venice but it takes time to get through the forest. My Pyramid workers are building a road as fast as the budget allows. I got a second scout. The good news is that there are enough barbarians to promote all the fighting units.

I've been preserving forest so that the Longhouse will give me some production powerhouses. I just missed Petra. Only the Aztecs have enough income to trade. Money has been so tight I used my Liberty finish for a Great Merchant.
 
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